Age of Adventure

Amalea

Small Fey/Humanoid, Katora Hexblood, Cobblewitch, Frontiers Trading Houses, Level 3

HP: 0 / 0
PoS: 

HP: 45 (1d6, 1d10, 1d12)

DgC/BC: 28/12

Speed: Climb: 8, Normal: 6

Initiative: 8

Carrying capacity: 16

Sanity: 9

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

8

STR

-2

VIT

5

CHA

0

INT

0

WIS

3

Skills

Acrobatics: 2, Adventuring: 3, Block: 2, Bluff: 1, Diplomacy: 4, Dodge: 2, Focus: 1, Insight: 3, Intimidation: 4, Life Force: 1, Medicine: 1, Nature: 6, Necromancy: 1, Precision: 2, Resilience: 1, Sleight: 2, Stamina: 1, Stealth: 1

Specialisations

Barter: +2, Knives: +1, Movement: 0, Spellcasting: +3, Streetwise: +3

Languages

Common

Abilities

Crone Magic. Amalea gains 4 DP. It regains half of DP at the end of long rest. It can use at most 1 DP at once to power hexcraft and mirthcraft spells. Amalea's spellcasting attack modifier equals its Nature(VIT) check and its spellcasting difficulty class equals 8 + its Nature(VIT). When Amalea takes this feature, it selects a number of hexcraft or mirthcraft spells equal to its Nature. It can cast those spells. Whenever Amalea finishes its long rest, if its base Nature is more than the number of spells it knows it can learn new spells of same domains equal to the difference. It can also replace one of its spells after each long rest.

Cursing Spells. Whenever Amalea completely hits with a spell attack or a creature completely fails on a check against Amalea's spell, that creature gains one level of cursed for the next minute.

Hexblade. At the end of each of Amalea's turns, if it spent ◆◆◆ or more attacking single target with a knife, that target must make Toughness(WIS) check equal to the total damage dealt, max 40, or gain one level of cursed for the next minute.

Lithomancy. Amalea can spend 1 minute with a piece of stone it can touch no larger than 0. 5 m in the longest dimension. During that time it can reshape it, keeping total volume and mass unchanged. If it does it gains +2 to Block until the end of next rest and cannot use this ability during that time.

Mark of Blood. Amalea can use ◆◆ and take 1d4 true damage to try and to mark a target with its own blood. If target is not willing and is aware of the act it can make Dodge(AGI) contest against Amalea's Sleight(AGI) to avoid being marked. Until the end of Amalea's next long rest it can see and hear what marked targets see and hear. Washing for half an hour removes the mark.

Actions

◆◆: Plagueform. Amalea turns into swarm of tiny beasts, moving up to its full movement speed before turning back into its normal form. While in swarm form it gains resistance to all damage, cannot take other actions, can move through spaces big enough for tiny creatures and all provoked reactions done against it gain 2 level of disadvantage.

Equipment

1x Hairpin

Level 0 Weapon, Knife

Coating: 1

Hairpin. This creature can wear { weapon_name } in its hair or fur. If it does it gains +1 to Allure, which does not stack, and one level of advantage on all checks to pass it as an ornament or jewelry.

◆, This creature is flanking the target: Backstab. Melee weapon attack. Sleight(AGI) to hit. 1d8 + AGI piercing damage.

◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.

◆◆◆: Ear Pierce. Melee weapon attack. Sleight(AGI) to hit against a grappled, bound or paralysed target. 4d8 + AGI slashing damage. The target must make Toughness(VIT) check equal to damage taken, max 40, or suffer head injury

◆◆◆: Quick Backstabs. Melee weapon attack. Make 4 Backstab attacks.

◆◆◆: Quick Stabs. Melee weapon attack. Make 4 stab attacks.

1x Leather Armour

Level 0 Armour, Light Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Leather Armour.

1x Barbed Knife

Level 0 Weapon, Knife

Coating: 1

Brutal Pull-out. Whenever This creature fully hits with { weapon_name } it can use additional ◆ to deal additional 1d8 damage. The target must then make Toughness(VIT) check equal to the total damage taken during that attack or gain one level of bleeding.

◆, This creature is flanking the target: Backstab. Melee weapon attack. Sleight(AGI) to hit. 1d8 + AGI piercing damage.

◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.

◆◆◆: Quick Backstabs. Melee weapon attack. Make 4 Backstab attacks.

◆◆◆: Quick Stabs. Melee weapon attack. Make 4 stab attacks.

1x Main Gauche

Level 0 Weapon, Knife

Coating: 1

Parrying Dagger. Whenever This creature successfully parries with { weapon_name } it can immediately make provoked action against the attacker with a different weapon it is using. If it does it gains one level of advantage on that action.

◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.

, This creature is declared target of attack: Parry. This creature gains 1d6 to DgC against that attack.