Age of Adventure

Ascendant Hound

Medium Beast, Canine Dog, Pet, Ascendancy, Level 5

HP: 0 / 0
PoS: 

HP: 50 (2d8, 2d10, 1d12)

DgC/BC: 14/18

Speed: Normal: 7

Initiative: 7

Carrying capacity: 72

Sanity: 9

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

2

STR

2

VIT

1

CHA

-1

INT

-3

WIS

3

Skills

Adventuring: 1, Allure: 3, Block: 4, Bravery: 3, Diplomacy: 4, Exertion: 6, Insight: 1, Intimidation: 1, Life Force: 2, Perception: 4, Psionics: 1, Research: 1, Resilience: 1, Sleight: 1, Society: 3, Stamina: 2, Stealth: 1, Toughness: 3

Specialisations

Block Class: +4, Checks Against Fear: +1, Initiative: +1, Persuasion: +2, Regeneration: +1, Unarmed Attacks: +2

Languages

Common

Abilities

Bloodlust. Once per turn, whenever Ascendant Hound critically wounds a creature it can immediately make another attack costing no more than ◆◆.

Infection. Ascendant Hound deals additional 1d6 poison damage with all unarmed attacks.

Machine Ascendant. Ascendant Hound has weakness to Heat Damage and to On Fire condition. Ascendant Hound has resistance to being charmed and frightened.

Man's Best Friend. Ascendant Hound has advantage on all diplomacy and society checks towards humanoids.

Natural Armour. Ascendant Hound counts as armoured.

Track by Smell. Whenever Ascendant Hound makes perception check or a check to find and track a creature that relies on smell it does so with advantage.

Actions

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d8 + STR piercing damage. This attack deals additional die of damage if target is smaller than Ascendant Hound.