Bat Swarm
Large Beast/Swarm, Bat Cave Bat, Insectivore, Cave Beast, Level 1
HP: 21 (1d10)
DgC/BC: 15/7
Speed: Fly: 8, Normal: 4
Initiative: 6
Carrying capacity: 13
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
1
STR
3
VIT
4
CHA
-2
INT
-1
WIS
1
Skills
Acrobatics: 2, Block: 1, Dodge: 3, Exertion: 2, Focus: 2, Intimidation: 3, Life Force: 1, Perception: 5, Precision: 3, Resilience: 2, Sleight: 1, Society: 1, Stealth: 2
Specialisations
Hearing: +4, Movement: +1, Smell: +3, Unarmed Attacks: +1
Languages
Bestial
Abilities
Colony Instinct. Whenever Bat Swarm is forced to make a skill check it gets +1 for each other bat in 3 m, to the maximum of 5.
Night Fliers. Darkvision 6 m, echolocation 10 m. Bat Swarm gets 1d6 to Stealth and Acrobatics while in darkness.
Swarm. Bat Swarm has resistance to all single target attacks and vulnerability to all area effects. Whenever Bat Swarm makes single target attack it can attack any number of creatures within range instead.
Actions
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 1d8 + STR piercing damage.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.