Bat Swarm
Large Beast/Swarm, Bat Cave Bat, Insectivore, Cave Beast, Level 1
HP: 21 (1d10)
DgC/BC: 19/7
Speed: Fly: 8, Normal: 4
Initiative: 8
Carrying capacity: 96
Sanity: 8
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
3
STR
3
VIT
4
CHA
-3
INT
-1
WIS
1
Skills
Acrobatics: 2, Block: 1, Dodge: 3, Exertion: 2, Focus: 2, Intimidation: 3, Life Force: 1, Perception: 5, Precision: 3, Resilience: 2, Sleight: 1, Society: 1, Stealth: 2
Specialisations
Hearing: +4, Movement: +1, Smell: +3, Unarmed Attacks: +1
Languages
Bestial
Abilities
Colony Instinct. Whenever Bat Swarm is forced to make a skill check it gets +1 for each other bat in 3 m, to the maximum of 5.
Night Fliers. Darkvision 6 m, echolocation 10 m. Bat Swarm gets 1d6 to Stealth and Acrobatics while in darkness.
Swarm. Bat Swarm has resistance to all single target attacks and vulnerability to all area effects. Whenever Bat Swarm makes single target attack it can attack any number of creatures within range instead.
Actions
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 1d8 + STR piercing damage.