Age of Adventure

Bella

Medium Humanoid, Siren Sea Nymph, Singer, Sea Gate Metropolitan, Level 6

HP: 0 / 0
PoS: 

HP: 60 (6d8)

DgC/BC: 16/11

Speed: Normal: 6, Swim: 8

Initiative: 4

Carrying capacity: 32

Sanity: 5

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

3

STR

-2

VIT

3

CHA

6

INT

1

WIS

0

Skills

Allure: 10, Artistry: 8, Block: 1, Bluff: 3, Diplomacy: 11, Focus: 1, Insight: 5, Intimidation: 1, Life Force: 1, Perception: 1, Society: 4, Stamina: 1

Specialisations

Barter: +2, Engineers Kit: +2, Performance: +3, Singing: +4

Languages

Common, Language Of Choice1

Abilities

Adaptable Beauty. Once per long rest, Bella can choose a creature it can see. Until the end of its next long rest Bella adds 1d4 to all of its CHA checks against that creature.

Beautiful. Bella can add its Allure to all Diplomacy checks against creatures that share at least one creature category with it.

Drowning Death. Bella can breathe under water and has one level of advantage on all checks against creatures that are suffocating under water.

Silver Tongue. Bella has advantage on all Artistry, Bluff and Diplomacy checks against groups of creatures.

Siren's Voice. Bella gains +1d4 to all Diplomacy, Bluff and Intimidation checks that rely on talking or singing. Bella gains one level of advantage on all checks to sing.

Actions

◆: Attract. Creatures within 3 m must make Focus(CHA) check equal to 8 + Bella's Allure(CHA) or be charmed by it for one minute. If a creature succeeds on a check, they get immunity to this ability until the end of their long rest. Charmed creatures can use ◆ to try to repeat the saving throw ending charmed condition on success.

Reactions

◆, Whenever a target that can hear Bella within 10 m makes check against charm or fear effect: Modulating Shout. Bella either adds or removes 1d6 from the check.

Equipment

1x Hairpin

Level 0 Weapon, Knife

Coating: 1

Hairpin. This creature can wear Hairpin in its hair or fur. If it does it gains +1 to Allure, which does not stack, and one level of advantage on all checks to pass it as an ornament or jewelry.

◆, This creature is flanking the target: Backstab. Melee weapon attack. Sleight(AGI) to hit. 1d8 + AGI piercing damage.

◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.

◆◆◆: Ear Pierce. Melee weapon attack. Sleight(AGI) to hit against a grappled, bound or paralysed target. 4d8 + AGI slashing damage. The target must make Toughness(VIT) check equal to damage taken, max 40, or suffer head injury

◆◆◆: Quick Backstabs. Melee weapon attack. Make 4 Backstab attacks.

◆◆◆: Quick Stabs. Melee weapon attack. Make 4 stab attacks.

1x Cloth Armour

Level 0 Armour, Light Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 4 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Cloth Armour.

1x Combat Fan

Level 0 Weapon, Knife

Battle dance. You can add Performance to all attacks with Combat Fan.

◆, whenever This creature is declared target of melee attack: Deflect. Melee weapon attack. This creature makes Bluff(AGI) check against attacker's attack roll. On success the attack roll is reduced by 1d12.

◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.

◆: Swirl. Melee weapon attack. Artistry(AGI) to hit. 1d4 + AGI slashing damage.

◆◆: Swirling Throw. Thrown weapon attack. Distance: 10 m. Artistry(AGI) to hit. 2d6 + AGI slashing damage.

◆◆◆, This creature is using another weapon of the same base type as Combat Fan: Double Swirl. Melee weapon attack. This creature makes 2 Swirl attacks with Combat Fan and 2 Swirl attacks with another weapon of the same base type.

◆◆◆, This creature is using another weapon of the same base type as Combat Fan: Swirl Dance. Melee weapon attack. This creature makes Swirl attack against every target in reach, choosing one of its weapons of the same type to do so for each target.