Bloob
Medium Humanoid/Ooze, Orc Ectoplasmic Mutation, Butcher, Sea Gate Metropolitan, Level 5
HP: 87 (5d10)
DgC/BC: 15/18
Speed: Normal: 7
Initiative: 3
Carrying capacity: 120
Sanity: 9
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
2
STR
6
VIT
6
CHA
-1
INT
-2
WIS
3
Skills
Acrobatics: 3, Allure: 1, Block: 6, Diplomacy: 3, Dodge: 4, Exertion: 5, Insight: 3, Intimidation: 1, Life Force: 3, Medicine: 1, Perception: 1, Precision: 1, Resilience: 1, Sleight: 4, Society: 3, Stamina: 4, Stealth: 3, Toughness: 1
Specialisations
Culinary Kit: +2, Dodge Class: -3, Engineers Kit: +2, Jump: +1, Knives: +3, Melee Attacks: +1
Languages
Common, Language Of Choice1
Abilities
Battlefield Charger. At the start of Bloob's if it has no creature in melee range, it can immediately move up to half of its movement speed as a free action.
Dead Man's Fight. While critically wounded Bloob retains full movement speed and gains additional ◆◆◆ on each of its turns, that can only be used for attack actions.
Ectoplasmic Mutation. Bloob can share space with creatures of any size and can move through openings 2 categories smaller than it. Those openings count as difficult terrain for Bloob. Bloob can eat, see and hear with any part of its body. If Bloob shares space with creatures smaller than it, those creatures are suffocating.
Knife Fighter. Bloob ignores one level of repeated disadvantage. Attacks with flanking or against surprised creatures deal additional die of damage.
Master of Melee. Whenever a target in Bloob's melee range makes ranged attack or melee attack against a different creature, Bloob can immediately make provoked action against that target. If it does, and the provoked action is an attack action it gains one level of advantage.
Actions
◆: Pounce. Bloob jumps onto a creature no more than its STR or AGI m away from it, moving next to it. If a creature is no more than 1 size category bigger than Bloob, it must make Toughness(STR) equal to your 10 + Bloob's Acrobatics(STR) or Acrobatics(AGI) or be knocked prone.
Equipment
1x Breastplate
Level 0 Armour, Heavy Armour
Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 20 Resilience(VIT) check to gain the benefits of the long rest.
10 min: Dress Or Undress. You dress or undress Breastplate.
1x Kukri
Level 0 Weapon, Sword/Knife
Coating: 1
Brutal Cleaving. Each hit with Kukri deals additional 1d6 slashing damage for each time the target was hit with Kukri during this turn. Attack actions with Kukri ignore one level of repeated disadvantage.
◆: Chop. Melee weapon attack. Exertion(STR) to hit. 1d4 + STR slashing damage.
◆◆: Chop Off. Melee weapon attack. Exertion(STR) to hit. 1d6 + STR slashing damage. On a complete hit, if the target is bloodied it must make Toughness(STR) equal to the damage taken or gain a limb condition of This creature's choice.
◆◆◆: Furious Chop. Make 4 chop attacks against the same target.
◆◆◆: Whirlwind Chop. Make chop attack against up to 4 different targets in range.