Age of Adventure

Bloob

Medium Humanoid/Ooze, Orc Ectoplasmic Mutation, Butcher, Sea Gate Metropolitan, Level 7

HP: 0 / 0
PoS: 

HP: 133 (6d10, 1d12)

DgC/BC: 16/18

Speed: Normal: 7

Initiative: 4

Carrying capacity: 120

Sanity: 9

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

2

STR

6

VIT

6

CHA

-1

INT

-2

WIS

3

Skills

Acrobatics: 3, Allure: 1, Block: 6, Diplomacy: 3, Dodge: 4, Exertion: 5, Insight: 3, Intimidation: 1, Life Force: 5, Medicine: 2, Perception: 2, Precision: 2, Resilience: 1, Sleight: 5, Society: 3, Stamina: 4, Stealth: 3, Toughness: 1

Specialisations

Culinary Kit: +2, Dodge Class: -2, Engineers Kit: +2, Jump: +1, Knives: +4, Melee Attacks: +1, Regeneration: +1

Languages

Common, Language Of Choice1

Abilities

Battlefield Charger. At the start of Bloob's if it has no creature in melee range, it can immediately move up to half of its movement speed as a free action.

Dead Man's Fight. While critically wounded Bloob retains full movement speed and gains additional ◆◆◆ on each of its turns, that can only be used for attack actions.

Ectoplasmic Mutation. Bloob can share space with creatures of any size and can move through openings 2 categories smaller than it. Those openings count as difficult terrain for Bloob. Bloob can eat, see and hear with any part of its body. If Bloob shares space with creatures smaller than it, those creatures are suffocating.

Knife Fighter. Bloob ignores one level of repeated disadvantage. Attacks with flanking or against surprised creatures deal additional die of damage. Bloob gain additional ◆ on each of its turn. That ◆ can only be used for actions with knives.

Master of Melee. Whenever a target in Bloob's melee range makes ranged attack or melee attack against a different creature, Bloob can immediately make provoked action against that target. If it does, and the provoked action is an attack action it gains one level of advantage.

Primal Regeneration. Whenever Bloob finishes long rest it regains all hit dice instead of just half.

Actions

◆: Pounce. Bloob jumps onto a creature no more than its STR or AGI m away from it, moving next to it. If a creature is no more than 1 size category bigger than Bloob, it must make Toughness(STR) equal to your 10 + Bloob's Acrobatics(STR) or Acrobatics(AGI) or be knocked prone.

◆◆: Active Regeneration. Bloob immediately use one of its hit dice, adding its Life Force(VIT) to the roll and healing itself for that amount.

Equipment

1x Chainmail

Level 0 Armour, Medium Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 19 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Chainmail.

1x Kukri

Level 0 Weapon, Knife/Sword

Coating: 1

Brutal Cleaving. Each hit with Kukri deals additional 1d6 slashing damage for each time the target was hit with Kukri during this turn. Attack actions with Kukri ignore one level of repeated disadvantage.

◆: Chop. Melee weapon attack. Exertion(STR) to hit. 1d4 + STR slashing damage.

◆◆: Chop Off. Melee weapon attack. Exertion(STR) to hit. 1d6 + STR slashing damage. On a complete hit, if the target is bloodied it must make Toughness(STR) equal to the damage taken or gain a limb condition of This creature's choice.

◆◆◆: Furious Chop. Make 4 chop attacks against the same target.

◆◆◆: Whirlwind Chop. Make chop attack against up to 4 different targets in range.