Blood Bat
Tiny Beast, Bat Blood Bat, Haematophage, Cave Beast, Level 1
HP: 17 (1d10)
DgC/BC: 27/0
Speed: Fly: 5, Normal: 1
Initiative: 11
Carrying capacity: 3
Sanity: 8
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
6
STR
-2
VIT
-1
CHA
-1
INT
-2
WIS
2
Skills
Acrobatics: 4, Dodge: 5, Intimidation: 2, Life Force: 4, Medicine: 1, Perception: 5, Precision: 5, Resilience: 1, Sleight: 4, Stealth: 4
Specialisations
Hearing: +2, Movement: -2, Smell: +3, Unarmed Attacks: +3
Languages
Bestial
Abilities
Night Fliers. Darkvision 6 m, echolocation 10 m. Blood Bat gets 1d6 to Stealth and Acrobatics while in darkness.
Sanguine Efficiency. Whenever Blood Bat regains HP as a result of melee attack it regains 1d4 additional HP.
Actions
◆◆: Blood Sucker. Melee unarmed attack, Life Force(AGI) to hit, 1d4 + AGI lacerating damage. Blood Bat regains life equal to half of the damage dealt. Creatures that do not have blood are immune to this attack.