Age of Adventure

Blood Bat

Tiny Beast, Bat Blood Bat, Haematophage, Cave Beast, Level 1

HP: 0 / 0
PoS: 

HP: 17 (1d10)

DgC/BC: 27/0

Speed: Fly: 5, Normal: 1

Initiative: 11

Carrying capacity: 3

Sanity: 8

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

6

STR

-2

VIT

-1

CHA

-1

INT

-2

WIS

2

Skills

Acrobatics: 4, Dodge: 5, Intimidation: 2, Life Force: 4, Medicine: 1, Perception: 5, Precision: 5, Resilience: 1, Sleight: 4, Stealth: 4

Specialisations

Hearing: +2, Movement: -2, Smell: +3, Unarmed Attacks: +3

Languages

Bestial

Abilities

Night Fliers. Darkvision 6 m, echolocation 10 m. Blood Bat gets 1d6 to Stealth and Acrobatics while in darkness.

Sanguine Efficiency. Whenever Blood Bat regains HP as a result of melee attack it regains 1d4 additional HP.

Actions

◆◆: Blood Sucker. Melee unarmed attack, Life Force(AGI) to hit, 1d4 + AGI lacerating damage. Blood Bat regains life equal to half of the damage dealt. Creatures that do not have blood are immune to this attack.