Age of Adventure

Blood Bat Swarm

Large Beast/Swarm, Bat Blood Bat, Haematophage, Cave Beast, Level 1

HP: 0 / 0
PoS: 

HP: 27 (1d10)

DgC/BC: 15/7

Speed: Fly: 8, Normal: 4

Initiative: 6

Carrying capacity: 13

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

1

STR

3

VIT

4

CHA

-2

INT

-1

WIS

1

Skills

Acrobatics: 2, Block: 1, Dodge: 3, Exertion: 1, Intimidation: 3, Life Force: 4, Medicine: 1, Perception: 5, Precision: 3, Resilience: 1, Sleight: 2, Stealth: 2

Specialisations

Hearing: +2, Movement: +1, Smell: +3, Unarmed Attacks: +3

Languages

Bestial

Abilities

Night Fliers. Darkvision 6 m, echolocation 10 m. Blood Bat Swarm gets 1d6 to Stealth and Acrobatics while in darkness.

Sanguine Efficiency. Whenever Blood Bat Swarm regains HP as a result of melee attack it regains 1d4 additional HP.

Swarm. Blood Bat Swarm has resistance to all single target attacks and vulnerability to all area effects. Whenever Blood Bat Swarm makes single target attack it can attack any number of creatures within range instead.

Actions

◆◆: Blood Sucker. Melee unarmed attack, Life force(AGI) to hit, 1d4 + AGI lacerating damage. Blood Bat Swarm regains life equal to half of the damage dealt. Creatures that do not have blood are immune to this attack.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.