Blood Bat Swarm
Large Beast/Swarm, Bat Blood Bat, Haematophage, Cave Beast, Level 1
HP: 27 (1d10)
DgC/BC: 19/7
Speed: Fly: 8, Normal: 4
Initiative: 8
Carrying capacity: 96
Sanity: 7
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
3
STR
3
VIT
4
CHA
-3
INT
-1
WIS
1
Skills
Acrobatics: 2, Block: 1, Dodge: 3, Exertion: 1, Intimidation: 3, Life Force: 4, Medicine: 1, Perception: 5, Precision: 3, Resilience: 1, Sleight: 2, Stealth: 2
Specialisations
Hearing: +2, Movement: +1, Smell: +3, Unarmed Attacks: +3
Languages
Bestial
Abilities
Night Fliers. Darkvision 6 m, echolocation 10 m. Blood Bat Swarm gets 1d6 to Stealth and Acrobatics while in darkness.
Sanguine Efficiency. Whenever Blood Bat Swarm regains HP as a result of melee attack it regains 1d4 additional HP.
Swarm. Blood Bat Swarm has resistance to all single target attacks and vulnerability to all area effects. Whenever Blood Bat Swarm makes single target attack it can attack any number of creatures within range instead.
Actions
◆◆: Blood Sucker. Melee unarmed attack, Life Force(AGI) to hit, 1d4 + AGI lacerating damage. Blood Bat Swarm regains life equal to half of the damage dealt. Creatures that do not have blood are immune to this attack.