Age of Adventure

Blood Python

Large Beast, Snake Constrictor, Ambush Predator, Jungle Beast, Level 5

HP: 42 (3d8, 2d10)

DgC/BC: 15/11

Speed: Normal: 7, Swim: 7

Initiative: 4

Carrying capacity: 18

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

2

STR

4

VIT

2

CHA

-1

INT

-2

WIS

0

Skills

Block: 2, Bluff: 1, Bravery: 1, Dodge: 1, Exertion: 7, Focus: 2, Intimidation: 2, Nature: 2, Perception: 1, Precision: 4, Resilience: 4, Sleight: 1, Stamina: 4, Stealth: 7, Toughness: 1

Specialisations

Block Class: +1, Checks Against Poison: +1, Hearing: +2, Initiative: +1, Movement: +1, Regeneration: +2, Unarmed Attacks: +3

Languages

Bestial

Abilities

Brute. Whenever Blood Python is forced to make INT, WIS or CHA check it can use its STR instead.

Camouflage. If Blood Python has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again. During that time Blood Python also does not need cover in order to hide.

Constrictor. Creatures restrained by Blood Python have disadvantage on all attacks.

Snake body. Blood Python can move through a hole that a creature one size category smaller would have to squeeze through without squeezing. Blood Python can share space with another creature of the same size.

Actions

◆: Constrict. Each creature restrained with Blood Python's Wrap ability must make Resilience(VIT) check equal to 8 + its Stamina(STR) or take 2d8 + STR bludgeoning damage. Blood Python can use this ability once per turn.

◆◆, "target must be smaller than and must share space with ": Wrap. Melee unarmed attack, Stamina(STR) to hit. 2d8 + STR Bludgeoning damage. On hit, the target is restrained and suffocating. Creature can use its ◆◆ to make Exertion(STR) against your Stamina(STR). On success the creature is no longer restrained and suffocating.