Large Beast, Snake Constrictor, Ambush Predator, Jungle Beast, Level 10
HP: 89 (4d8, 6d10)
DgC/BC: 13/17
Speed: Normal: 7, Swim: 7
Initiative: 3
Carrying capacity: 20
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
2
STR
4
VIT
2
CHA
-1
INT
-2
WIS
0
Block: 3, Bluff: 1, Bravery: 2, Dodge: 1, Exertion: 10, Focus: 2, Intimidation: 5, Life Force: 1, Nature: 2, Perception: 1, Precision: 4, Resilience: 6, Sleight: 2, Stamina: 6, Stealth: 7, Toughness: 2
Checks Against Poison: +1, Hearing: +2, Movement: +1, Regeneration: +2, Unarmed Attacks: +6
Bestial
Brute. Whenever This creature is forced to make INT, WIS or CHA check it can use its STR instead. Whenever This creature makes an attack using its STR it deals additional STR bludgeoning damage.
Camouflage. If This creature has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again. During that time This creature also does not need cover in order to hide.
Constrictor. Creatures restrained by This creature have disadvantage on all attacks.
Hard to Hide. This creature has disadvantage on stealth checks.
Snake body. This creature can move through a hole that a creature one size category smaller would have to squeeze through without squeezing. This creature can share space with another creature of the same size.
◆: Constrict. Each creature restrained with This creature's Wrap ability must make Resilience(VIT) check equal to 8 + its Stamina(STR) or take 2d10 + STR bludgeoning damage. This creature can use this ability once per turn. If This creature has a creature restrained using its wrap ability at the beginning of its turn, it can immediately use constrict as a free action. That use does not count against 1 per turn limit.
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d8 + STR slashing damage. This attack deals additional die of damage if target is smaller than This creature.
◆◆, If This creature is grappling creature using bite attack: Devour. Melee unarmed attack, This creature makes Bite attack with advantage against grappled creature. Grappled creature must make Resilience(STR) check equal to the damage taken, max 40, or be devoured. Creature that is devoured is restrained, fully obscured from outside and takes 1d8 acid and 1d8 bludgeoning damage at the beginning of each of its turns. Whenever This creature takes damage, if devoured creature is still alive, it must make Toughness(VIT) check equal to half of the damage taken, max 40. On failure the creature is thrown out, knocked prone in front of This creature and is not devoured anymore.
◆◆, "target must be smaller than and must share space with ": Wrap. Melee unarmed attack, Stamina(STR) to hit. 2d10 + STR Bludgeoning damage. On hit, the target is restrained and suffocating. Creature can use its ◆◆ to make Exertion(STR) against your Stamina(STR). On success the creature is no longer restrained and suffocating.