Age of Adventure

Cold Mote

Minute Elemental, Albarand Elemental Cold Elemental, Elemental Manifestation, Albarand Elemental, Level 0

HP: 10

DgC/BC: 23/4

Speed: Fly: 3, Normal: 4

Initiative: 5

Carrying capacity: 10

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

5

STR

-1

VIT

1

CHA

-2

INT

0

WIS

-1

Skills

Acrobatics: 3, Block: 3, Dodge: 3, Focus: 1, Intimidation: 1, Life Force: 4, Nature: 2, Precision: 3, Resilience: 6, Sleight: 3, Stamina: 1, Stealth: 3, Toughness: 4

Specialisations

Block Class: +1, Checks Against Stress: +4, Movement: -3, Regeneration: +2

Languages

Glacial

Abilities

Creeping cold. Whenever a creature starts its turn in melee range of Cold Mote, it must make Bravery(VIT) check equal to 10 + twice the number of levels of frozen it has or be afraid of Cold Mote until the end of its turn.

Freezing Aura. Whenever a creature starts its turn in melee range of Cold Mote it must make Resilience(VIT) check equal too 8 + Cold Mote's' Life force(VIT) or gain 1 level of frozen.