Cold Wyvern Adult
Huge Dragon, Albarand Wyvern Cold Wyvern, Solitary Stalker, Albarand Wyvern, Level 30
HP: 826 (2d8, 21d10, 7d12)
DgC/BC: 4/26
Speed: Fly: 10, Normal: 8
Initiative: 6
Carrying capacity: 25
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
-4
STR
7
VIT
7
CHA
1
INT
2
WIS
-1
Skills
Acrobatics: 2, Arcana: 1, Block: 9, Bravery: 2, Dodge: 2, Exertion: 15, Focus: 5, Intimidation: 9, Life Force: 14, Medicine: 2, Nature: 4, Perception: 8, Resilience: 11, Sleight: 5, Stamina: 8, Stealth: 3, Toughness: 9
Specialisations
Block Class: +3, Checks Against Stress: +3, Hearing: +1, Initiative: +2, Movement: +2, Tracking: +1, Unarmed Attacks: +11
Languages
Draconic
Abilities
Brute. Whenever Cold Wyvern Adult is forced to make INT, WIS or CHA check it can use its STR instead. Whenever Cold Wyvern Adult makes an attack using its STR it deals additional STR bludgeoning damage.
Cold Dragon Scales. Cold Wyvern Adult has resistance to cold damage and immunity to frozen condition.
Cold Fear. Whenever a creature starts its turn within 5 m of Cold Wyvern Adult it must make Bravery(WIS) check equal to 10 + the number of frozen level it has or be frightened of Cold Wyvern Adult until the beginning of its next turn.
Crushing Ice. At the beginning of Cold Wyvern Adult's turn, all creatures in 10 m take 1d6 bludgeoning damage for each level of frozen they have.
Dragon Scales. Whenever Cold Wyvern Adult is forced to make a skill check it adds 4 to the check. Cold Wyvern Adult gains one level of advantage on all checks against magical effects.
Hard to Hide. Cold Wyvern Adult has disadvantage on stealth checks.
Legendary Actions. Cold Wyvern Adult gains additional ◆ on each of their turns.
Legendary Reactions. Cold Wyvern Adult gains additional reaction at the end of each of its turns. Once per long rest, whenever Cold Wyvern Adult makes a skill check or attack, it can give themselves double advantage.
Legendary Turn. Cold Wyvern Adult gains legendary turn with ◆ at the initiative count of 20.
Actions
◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI slashing damage and 1d6 cold damage. Once per turn, whenever Cold Wyvern Adult fully hits with claws attack it can immediately use claws attack again as a free action.
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d12 + STR piercing damage and 2d6 cold damage. This attack deals additional die of damage if target is smaller than Cold Wyvern Adult. If this is attack full hit, the target must make Resilience(VIT) check equal to the damage taken or gain 1 level of frozen. Whenever Cold Wyvern Adult fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way Cold Wyvern Adult automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. Cold Wyvern Adult can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against Cold Wyvern Adult's Exertion(STR). On success grapple ends.
◆◆, If Cold Wyvern Adult is grappling creature using bite attack: Devour. Melee unarmed attack, Cold Wyvern Adult makes Bite attack with advantage against grappled creature. Grappled creature must make Resilience(STR) check equal to the damage taken, max 40, or be devoured. Creature that is devoured is restrained, fully obscured from outside and takes 2d8 corrosive and 2d8 bludgeoning damage at the beginning of each of its turns. Whenever Cold Wyvern Adult takes damage, if devoured creature is still alive, it must make Toughness(VIT) check with advantage equal to half of the damage taken, max 40. On failure the creature is thrown out, knocked prone in front of Cold Wyvern Adult and is not devoured anymore.
◆◆◆, If Cold Wyvern Adult is grappling a creature using bite attack: Chew. Melee unarmed attack, Cold Wyvern Adult makes 2 bite attacks against the creature it is grappling with its bite attack. It has advantage on both of those attacks
◆◆◆: Dragon Breath (Cold). Target creature within 10 m must make Resilience(VIT) check equal to 8 + Cold Wyvern Adult's Life Force(VIT) or take 7d8 + VIT cold damage. On success, the creature still takes half of the damage. On failure the creature gets 3 level of frozen.
◆◆◆: Tail. Melee unarmed attack, Reach +2 m. All creatures in half circle within range. Exertion(STR) to hit. 2d12 + STR bludgeoning damage. Target creatures must make Toughness(STR) or Acrobatics(AGI) check equal to the damage taken, max 40, or be knocked prone. Whenever Cold Wyvern Adult uses ◆◆◆◆ or more on non-tail attacks against a single creature it can immediately do its tail attack in an area not including that creature.
◆◆◆◆: Tail Swipe. Make two tail attacks with the same area.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.