Coldtouch Shard
Tiny Elemental, Albarand Elemental Cold Elemental, Elemental Manifestation, Albarand Elemental, Level 2
HP: 34 (2d10)
DgC/BC: 21/5
Speed: Fly: 4, Normal: 5
Initiative: 4
Carrying capacity: 12
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
4
STR
0
VIT
2
CHA
-2
INT
0
WIS
-1
Skills
Acrobatics: 2, Block: 4, Bravery: 1, Dodge: 3, Focus: 1, Intimidation: 2, Life Force: 4, Nature: 2, Precision: 2, Resilience: 6, Sleight: 3, Stamina: 2, Stealth: 2, Toughness: 4
Specialisations
Block Class: +1, Checks Against Stress: +4, Movement: -2, Regeneration: +2, Unarmed Attacks: +1
Languages
Glacial
Abilities
Creeping cold. Whenever a creature starts its turn in melee range of Coldtouch Shard, it must make Bravery(VIT) check equal to 10 + twice the number of levels of frozen it has or be afraid of Coldtouch Shard until the end of its turn.
Freezing Aura. Immune to cold. Whenever a creature starts its turn in melee range of Coldtouch Shard it must make Resilience(VIT) check equal too 8 + Coldtouch Shard's' Life force(VIT) or gain 1 level of frozen.
Actions
◆: Freezing Touch. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI cold damage. Target must make Resilience(VIT) check equal to the damage take or gain one level of frozen.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.