Coldtouch Sprite
Tiny Elemental, Albarand Elemental Cold Elemental, Elemental Manifestation, Albarand Elemental, Level 4
HP: 62 (4d10)
DgC/BC: 21/6
Speed: Normal: 5
Initiative: 4
Carrying capacity: 7
Sanity: 11
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
4
STR
0
VIT
2
CHA
-2
INT
0
WIS
-1
Skills
Acrobatics: 2, Block: 4, Bravery: 1, Dodge: 3, Focus: 1, Intimidation: 3, Life Force: 5, Medicine: 1, Nature: 3, Precision: 2, Resilience: 7, Sleight: 3, Stamina: 2, Stealth: 2, Toughness: 5
Specialisations
Block Class: +2, Checks Against Stress: +4, Movement: -2, Regeneration: +2, Unarmed Attacks: +1
Languages
Glacial
Abilities
Creeping cold. Whenever a creature starts its turn in melee range of Coldtouch Sprite, it must make Bravery(VIT) check equal to 10 + twice the number of levels of frozen it has or be afraid of Coldtouch Sprite until the end of its turn.
Freezing Aura. Immune to cold. Whenever a creature starts its turn in melee range of Coldtouch Sprite it must make Resilience(VIT) check equal too 8 + Coldtouch Sprite's' Life Force(VIT) or gain 1 level of frozen.
Freezing Blood. Whenever Coldtouch Sprite is dealt physical damage all creatures in 1 m must make Dodge(AGI) check equal to the damage taken by Coldtouch Sprite on failure they take 2d6 cold damage.
Actions
◆: Freezing Touch. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI cold damage. Target must make Resilience(VIT) check equal to the damage take or gain one level of frozen.