Age of Adventure

Draugr Archer Line

Huge Humanoid/Swarm/Undead, Human Draugr, Archer Soldier, Undead Armies, Level 2

HP: 0 / 0
PoS: 

HP: 52 (2d10)

DgC/BC: 7/23

Speed: Normal: 8

Initiative: 3

Carrying capacity: 16

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

-1

STR

6

VIT

8

CHA

-2

INT

0

WIS

0

Skills

Block: 11, Bluff: 1, Dodge: 2, Exertion: 3, Focus: 3, Intimidation: 2, Life Force: 4, Perception: 4, Precision: 5, Resilience: 4, Toughness: 2

Specialisations

Bows: +3, Checks Against Stress: +2, Dodge Class: -3, Movement: +2, Ranged Attacks: +1, Sight: +2

Languages

Common, Necron

Abilities

Bowman. If Draugr Archer Line does not use Move and Jump actions on its turn it can have all attacks with bows gain 1d4 to attack rolls and damage.

Draugr Resilience. Draugr Archer Line is immune to cold damage and has advantage on all checks against system stress.

Hard to Hide. Draugr Archer Line has disadvantage on stealth checks.

Swarm. Draugr Archer Line has resistance to all single target attacks and vulnerability to all area effects. Whenever Draugr Archer Line makes single target attack it can attack any number of creatures within range instead.

Actions

◆: Aim. Draugr Archer Line gains advantage on its next ranged attack action during this turn and the attacks done as part of that action deal one additional die of damage.

Equipment

1x Short Bow

Level 0 Weapon, Bow

Arrow: 1

Quick Nock. At the end of its turn if This creature spent ◆◆◆ or more on its turn attacking with { weapon_name } it can make one additional fire attack against any creature it completely hit during this turn.

◆◆, 1 Arrow: Fire. Two-handed ranged weapon attack. Range: 20 m. Precision(AGI) to hit, 1d8 + AGI piercing damage.

◆◆◆, 2 Arrows: Rapid Fire. Make 2 fire attacks against the same target.

1x Scale Armour

Level 0 Armour, Heavy Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 20 Resilience(VIT) check to gain the benefits of the long rest.
Metal Plating. This creature has disadvantage on Stealth checks while moving.

10 min: Dress Or Undress. You dress or undress Scale Armour.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.