Draugr Dwarven Warrior
Medium Humanoid/Undead, Dwarf Draugr, Militia, Undead Armies, Level 3
HP: 59 (2d10, 1d12)
DgC/BC: 2/20
Speed: Normal: 7
Initiative: -1
Carrying capacity: 18
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
-2
STR
5
VIT
5
CHA
-1
INT
-1
WIS
2
Skills
Adventuring: 1, Allure: 1, Artistry: 1, Block: 9, Bravery: 1, Brewing: 1, Crafting: 1, Diplomacy: 1, Engineering: 1, Exertion: 2, Focus: 2, Insight: 1, Intimidation: 2, Life Force: 4, Perception: 1, Resilience: 3, Sleight: 2, Society: 1, Stamina: 3, Stealth: 2, Toughness: 4
Specialisations
Block Class: +1, Checks Against Stress: +2, Dodge Class: -4, Hammers: +1, Maces: +1, Pikes: +2, Staves: +1, Swords: +2
Languages
Common, Necron
Abilities
Bludgeoneer. When Draugr Dwarven Warrior attacks with a Mace, Hammer or Staff, 19 counts as a critical hit for it. Hammer, Mace or Staff attacks Draugr Dwarven Warrior makes deal one additional die of damage if Draugr Dwarven Warrior is bigger than its target.
Draugr Resilience. Draugr Dwarven Warrior is immune to cold damage and has advantage on all checks against system stress.
Return to stone. For every completed 100 years Draugr Dwarven Warrior gets +2 to block and -1 to DgC, slowly turning into stone. Effects that would petrify it age it for a 100 years instead. If that pushes Dwarf past natural life expectancy the dwarf is petrified and counts as dead from old age.
Tough. Once per long rest, when Draugr Dwarven Warrior drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.
Equipment
1x Maul
Level 0 Weapon, Hammer
Coating: 2
Powerful Strikes. Whenever This creature completely hits with this weapon, the target must make an Toughness(VIT) check against the damage dealt, max 40. On failure the target cannot use reactions until the beginning of its next turn.
◆, 1 coating: Coat. This weapon gains 1 coating
◆: Pommel Strike. Two-handed melee weapon attack. Exertion(STR) with disadvantage to hit. STR bludgeoning damage. On full hit This creature's next attack during this turn gains one level of advantage.
◆◆: Bash. Two-handed melee weapon attack. Reach: 1 m. Exertion(STR) to hit. 1d12 + STR bludgeoning damage.
◆◆, if the target is prone: Skull Breaker. Two-handed melee weapon attack. Reach: 2 m. Exertion(STR) to hit, 3d12 + STR bludgeoning damage.
◆◆◆: Knock Back. Two-handed melee weapon attack. Reach: 2 m. All targets in half circle. Exertion(STR) to hit. 2d6 + STR bludgeoning damage. Targets must make Toughness(STR) check equal to the damage taken, max 40, or be knocked back by 1 m. On complete failure they are also knocked prone. Targets get advantage for each size category they are bigger than This creature.
◆◆◆◆: Power Bash. Two-handed melee weapon attack. Reach: 1 m. Exertion(STR) to hit, ⨂d6 bludgeoning damage where ⨂ is This creature's STR. The target must make a Toughness(STR) check equal to the damage taken, max 40, or be knocked 2 m away from This creature. On complete failure it is also knocked prone. Target gains one level of advantage for each size category it is bigger than This creature. This creature can move into its melee range of the target as a free action immediately after this attack.
1x Plate Armour
Level 0 Armour, Heavy Armour
Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 24 Resilience(VIT) check to gain the benefits of the long rest.
Heavy Movement. While moving This creature has disadvantage on Stealth checks. This creature has disadvantage on all Sleight checks.
10 min: Dress Or Undress. You dress or undress Plate Armour.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.