Age of Adventure

Draugr War Horse

Large Beast/Undead, Equine Draugr, Warbeast, Farm Beast, Level 2

HP: 0 / 0
PoS: 

HP: 42 (1d8, 1d10)

DgC/BC: 8/14

Speed: Normal: 10

Initiative: 1

Carrying capacity: 21

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

-1

STR

6

VIT

5

CHA

-2

INT

-2

WIS

3

Skills

Adventuring: 3, Block: 2, Bravery: 2, Diplomacy: 2, Exertion: 6, Insight: 1, Intimidation: 1, Life Force: 4, Resilience: 1, Sleight: 2, Society: 3, Stamina: 3, Toughness: 1

Specialisations

Carrying: +2, Initiative: +2, Movement: +1, Regeneration: +2, Unarmed Attacks: +3

Languages

Bestial

Abilities

Draugr Resilience. Draugr War Horse is immune to cold damage and has advantage on all checks against system stress.

Gallop Surge. Once per rest, whenever Draugr War Horse uses move action, their movement is doubled for the purpose of that action.

Mounted Charge. If Draugr War Horse uses its move action while carrying a creature, that creature's next melee attack before the start of Draugr War Horse's next turn deals additional 2d4 damage.

Actions

◆◆: Hoves. Melee unarmed attack, Melee attack. Exertion(STR) to hit. 1d6 + STR bludgeoning damage.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.