Drowned Grave Titan
Huge Humanoid/Undead/Zombie, Human Drowned, Sailor, Undead Armies, Level 10
HP: 210 (6d8, 2d10, 2d12)
DgC/BC: 5/27
Speed: Normal: 8, Swim: 8
Initiative: -3
Carrying capacity: 400
Sanity: 13
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
-3
STR
9
VIT
6
CHA
-3
INT
-2
WIS
2
Skills
Acrobatics: 2, Adventuring: 2, Block: 6, Bravery: 2, Dodge: 1, Exertion: 9, Focus: 3, Intimidation: 4, Life Force: 7, Precision: 1, Resilience: 6, Sleight: 1, Stamina: 6, Toughness: 5
Specialisations
Block Class: +3, Checks Against Stress: +2, Max HP: +1, Movement: +2, Naval Vehicles: +2, Navigation: +2, Unarmed Attacks: +1
Languages
Common, Necron
Abilities
Brute. Whenever Drowned Grave Titan makes an attack using its STR it deals additional STR bludgeoning damage. If Drowned Grave Titan it not gargantuan it counts as one size category bigger for all effects that use its size. Drowned Grave Titan ignores difficult terrain when using its walking speed.
Brute Force Defence. Once per rest, whenever Drowned Grave Titan is forced to make skill check using INT, WIS or CHA it can replace that trait with STR.
Drowned. Drowned has resistance to heat damage and loses one level of On Fire at the beginning of each of its turns.
Hard to Hide. Drowned Grave Titan has disadvantage on stealth checks.
Tough. Once per long rest, when Drowned Grave Titan drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress. Whenever Drowned Grave Titan is forced to make a skill check, it can spend one of its hit dice and add it to the roll.
Undead Fortitude. Whenever Drowned Grave Titan drops to 0 HP it can make Toughness(VIT) check equal to the damage taken. On success they are dropped to 1 HP instead. Drowned Grave Titan gets one level of disadvantage for each time this ability triggered since the last long rest.
Undead Nature. Drowned Grave Titan does not need to eat or sleep and can spend full long rest doing light activity. Drowned Grave Titan has resistance to necrotic damage and weakness to radiant damage. Drowned Grave Titan has immunity to necrotic damage and has immunity to fear and charmed conditions.
Actions
◆: Punch. Melee unarmed attack, Exertion(STR) to hit. 1d6 + STR bludgeoning damage.
◆◆◆: Beating. Drowned Grave Titan makes 3 Punch attacks against the same target
Reactions
◆, Whenever Drowned Grave Titan takes damage: Brute Force Armour. Damage is reduced by double of Drowned Grave Titan's STR.
◆, Whenever melee doesn't fully hit Drowned Grave Titan: Counterpunch. Drowned Grave Titan makes one Punches against the attacking creature