Age of Adventure

Dwarf Elephant

Medium Beast, Stomper Elephant, Grazer, Coastal Beast, Level 4

HP: 67 (1d8, 2d10, 1d12)

DgC/BC: 16/13

Speed: Normal: 10, Swim: 1

Initiative: 8

Carrying capacity: 17

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

1

STR

2

VIT

3

CHA

-1

INT

-2

WIS

1

Skills

Acrobatics: 1, Allure: 1, Block: 2, Diplomacy: 1, Dodge: 4, Exertion: 5, Insight: 1, Intimidation: 1, Life Force: 5, Perception: 5, Resilience: 3, Society: 1, Stamina: 5, Toughness: 4

Specialisations

Block Class: +1, Hearing: +1, Initiative: +2, Smell: +1, Unarmed Attacks: +2

Languages

Bestial

Abilities

Charge. Whenever Dwarf Elephant moves in a straight line before attacking, the next melee attack it makes during this turn deals additional ⨂d4 bludgeoning damage where ⨂ is number of meters moved, to the maximum of 2.

Elephant Memory. Dwarf Elephant adds 1d6 to all History checks and checks to recall lore.

Natural Armour. Dwarf Elephant counts as armoured.

Stomper. Whenever Dwarf Elephant deals damage using stomp attack or charge ability it deals additional die of damage.

Actions

◆◆: Stomp. Melee unarmed attack, Exertion(STR) to hit, 1d6 + STR bludgeoning damage. If target of attack is smaller than Dwarf Elephant, it must make Exertion(STR) check equal to the damage taken, max 40, or be knocked prone, take additional die of damage and Dwarf Elephant moves into its space. While Dwarf Elephant is in its space, if the creature wants to stand up it must win Exertion(STR) contest against Dwarf Elephant's Exertion(STR) or the stand up actions fails.

◆◆: Tusks. Melee unarmed attack, Exertion(STR) to hit. 2d4 + STR piercing damage.