Age of Adventure

Echo Bat

Tiny Beast, Bat Echo Bat, Insectivore, Cave Beast, Level 1

HP: 0 / 0
PoS: 

HP: 13 (1d10)

DgC/BC: 27/0

Speed: Fly: 5, Normal: 1

Initiative: 12

Carrying capacity: 8

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

6

STR

-2

VIT

-1

CHA

-1

INT

-2

WIS

2

Skills

Acrobatics: 4, Dodge: 5, Exertion: 1, Focus: 2, Intimidation: 1, Life Force: 2, Perception: 6, Precision: 5, Resilience: 1, Sleight: 4, Stealth: 4

Specialisations

Hearing: +4, Movement: -2, Smell: +3, Unarmed Attacks: +1

Languages

Bestial

Abilities

Night Fliers. Darkvision 6 m, echolocation 10 m. Echo Bat gets 1d6 to Stealth and Acrobatics while in darkness.

Reverberation. Whenever Echo Bat deals thunder damage it deals additional die of thunder damage.

Actions

◆◆: Sonic Boom. Ranged unarmed attack, Exertion(VIT) to hit against all targets in 4 m cone. 1d6 + VIT thunder damage.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.