Elementalist (ice)
Medium Elemental/Humanoid, Human Ice Elemental, Bounty Hunter, Albarand Elemental, Level 4
HP: 59 (2d10, 2d12)
DgC/BC: 19/21
Speed: Normal: 6
Initiative: 7
Carrying capacity: 112
Sanity: 6
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
4
STR
6
VIT
2
CHA
-1
INT
-2
WIS
-2
Skills
Allure: 1, Block: 6, Bravery: 2, Diplomacy: 1, Dodge: 1, Insight: 1, Intimidation: 3, Life Force: 4, Perception: 3, Resilience: 3, Sleight: 2, Society: 1, Stamina: 3, Toughness: 8
Specialisations
Barter: +2, Block Class: +3, Checks Against Stress: +2, Tracking: +2, Unarmed Attacks: +1
Languages
Glacial
Abilities
Icing Cover. Whenever a creature in Elementalist (ice)'s melee range gets one or more levels of frozen it gains 1 additional level of frozen. This effect does not stack.
Natural Armour. Elementalist (ice) counts as armoured.
Tough. Once per long rest, when Elementalist (ice) drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.
Actions
◆: Freezing Touch. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI cold damage. Target must make Resilience(VIT) check equal to the damage take or gain one level of frozen.