Age of Adventure

Elementalist (ice)

Medium Elemental/Humanoid, Human Ice Elemental, Bounty Hunter, Albarand Elemental, Level 4

HP: 0 / 0
PoS: 

HP: 59 (2d10, 2d12)

DgC/BC: 19/21

Speed: Normal: 6

Initiative: 7

Carrying capacity: 112

Sanity: 6

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

4

STR

6

VIT

2

CHA

-1

INT

-2

WIS

-2

Skills

Allure: 1, Block: 6, Bravery: 2, Diplomacy: 1, Dodge: 1, Insight: 1, Intimidation: 3, Life Force: 4, Perception: 3, Resilience: 3, Sleight: 2, Society: 1, Stamina: 3, Toughness: 8

Specialisations

Barter: +2, Block Class: +3, Checks Against Stress: +2, Tracking: +2, Unarmed Attacks: +1

Languages

Glacial

Abilities

Icing Cover. Whenever a creature in Elementalist (ice)'s melee range gets one or more levels of frozen it gains 1 additional level of frozen. This effect does not stack.

Natural Armour. Elementalist (ice) counts as armoured.

Tough. Once per long rest, when Elementalist (ice) drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.

Actions

◆: Freezing Touch. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI cold damage. Target must make Resilience(VIT) check equal to the damage take or gain one level of frozen.