Age of Adventure

Elephant Seal

Huge Beast, Blubberkin Seal, Piscivore, Arctic Beast, Level 6

HP: 111 (3d10, 3d12)

DgC/BC: 10/17

Speed: Normal: 7, Swim: 10

Initiative: 4

Carrying capacity: 17

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

0

STR

3

VIT

5

CHA

-1

INT

-3

WIS

2

Skills

Block: 4, Bravery: 1, Exertion: 6, Focus: 3, Intimidation: 3, Life Force: 5, Nature: 2, Perception: 3, Precision: 2, Resilience: 6, Stamina: 4, Stealth: 2, Toughness: 5

Specialisations

Checks Against Prone: +2, Initiative: +1, Movement: +2, Sight: +1, Unarmed Attacks: +4

Languages

Bestial

Abilities

Blubberskin. This creature has damage reduction 4 against all physical and cold damage.

Cold Adaptation. This creature gains one level of advantage on all checks that are result of cold environment or that would cause it to gain one or more levels of frozen. This creature has resistance to cold damage, and does not suffer difficult terrain penalty that is result of frozen terrain or snow.

Hard to Hide. This creature has double disadvantage on stealth checks.

Slippery Evasion. This creature has immunity to grapple. When using reposition while swimming This creature can move additional 1 m.

Tough. Once per long rest, when This creature drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.

Actions

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. This attack deals additional die of damage if target is smaller than This creature. Whenever This creature fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way This creature automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. This creature can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against This creature's Exertion(STR). On success grapple ends.