Erynor Asfaen

Medium Humanoid, Green Elf Forest Elf, Elven Ranger, Jamuraa Forest Enclaves, Level 9
HP: 102 (3d8, 6d10)
DgC/BC: 24/13
Speed: Normal: 8
Initiative: 15
Carrying capacity: 10
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
7
STR
0
VIT
3
CHA
0
INT
0
WIS
2
Skills
Acrobatics: 2, Adventuring: 4, Allure: 1, Artistry: 2, Block: 3, Bluff: 1, Diplomacy: 1, Faith: 1, Focus: 3, Husbandry: 4, Insight: 1, Life Force: 2, Nature: 7, Perception: 8, Precision: 6, Resilience: 1, Society: 1, Stealth: 9
Learned skills
Acrobatics: ★☆☆, Block: ★☆☆, Stealth: ★☆☆, Life Force: ★☆☆
Specialisations
Bows: +2, Checks Against Stress: +1, Movement: +1, Ranged Attacks: +2, Sight: +2, Trackers Kit: +1, Tracking: +2
Languages
Common, Elvish, Sylvian
Abilities
Beast Master. Erynor Asfaen makes a pact with one or more willing beasts or beast swarms. Total level of pact beasts must not surpass 's Husbandry. Whenever Erynor Asfaen levels up, its pact beasts can also level up, provided they stay within level cap. Pact beasts obey Erynor Asfaen's commands and act on Erynor Asfaen's initiative.
Devout of Marg. Whenever Erynor Asfaen takes this feature, chose a type of energy damage. Erynor Asfaen has resistance to that type of damage.
Hidden by the Forest. Whenever Erynor Asfaen makes Stealth check to hide in an overgrown environment it gains one level of advantage.
Marksman. Whenever Erynor Asfaen uses reposition action it can move 1 additional m. Erynor Asfaen's ranged attacks ignore partial cover. Once per turn it can reroll to hit roll and use the second result. Whenever Erynor Asfaen completely hits with a ranged attack it deals one additional die of damage.
Miracle. Once per short rest Erynor Asfaen can spend 10 minutes in prayer to call upon Marg, the Nature's Wrath. If it does it can immediately cast any divine spell of nature domain that requires 1 DP without using any DP or other resources. If it does not have spellcasting ability from a different feature, it can use Resilience(WIS) as its spell attack modifier and 8 + Resilience(WIS) as its spell difficulty for the purposes of casting this spell
Scout. Stealth and tracking do not reduce Erynor Asfaen's movement speed. Erynor Asfaen adds 1d4 to all checks to track creatures and read footprints.
Actions
◆: Aim. Erynor Asfaen gains advantage on its next ranged attack during this turn and the attack deals one additional die of damage. Whenever Erynor Asfaen uses reposition action it can immediately uses its aim ability as a free action.
◆◆: Hunter's Mark. Erynor Asfaen chooses a creature it can see within 15 m, fully focusing on it. For the next hour, until the marked creature dies or until Erynor Asfaen marks a new creature, it gains advantage on any skill check to recall information about the marked creature or to find or track it. Erynor Asfaen has advantage on all attack rolls against marked creature and disadvantage on all attack rolls against any other creature. Whenever Erynor Asfaen deals damage to the marked creature it deals additional 2d4 damage. Whenever marked creature dies, Erynor Asfaen can immediately transfer its hunter's mark to a new creature it can see within 15 m as a free action.
◆◆◆◆: Green Elf Soul. Erynor Asfaen connects to a plant it is touching. It immediately feels its emotions and the plant feels Erynor Asfaen's. Erynor Asfaen is connected to that plant as long as it is touching it. While Erynor Asfaen is connected to a plant in this way it gets +⨂ to Artistry, Nature, Perception, Precision and Stealth, where ⨂ is the age of the plant divided by 100 years, minimum of 1 and maximum of 5.
Equipment
1x Compound Bow
Level 0 Weapon, Bow
Arrow: 1
From the shadows. Whenever This creature attacks a target that is more than 10 m away from it using this weapon, the attack doesn't break stealth.
◆◆, 1 Arrow: Fire. Two-handed ranged weapon attack. Range: 20 m. Precision(AGI) to hit, 1d8 + AGI piercing damage.
◆◆◆, 2 Arrows: Power Shot. Make fire attack with disadvantage against all creatures in 1 m wide, 10 m long area starting from you.
◆◆◆, 2 Arrows: Rapid Fire. Make 2 fire attacks against the same target.
1x Leather Armour
Level 0 Armour, Light Armour
Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.
10 min: Dress Or Undress. You dress or undress Leather Armour.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.