Age of Adventure

Erynor Asfaen

Medium Humanoid, Green Elf Forest Elf, Elven Ranger, Jamuraa Forest Enclaves, Level 8

HP: 83 (2d8, 6d10)

DgC/BC: 24/13

Speed: Normal: 8

Initiative: 15

Carrying capacity: 10

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

7

STR

0

VIT

3

CHA

0

INT

0

WIS

2

Skills

Acrobatics: 2, Adventuring: 4, Allure: 1, Artistry: 2, Block: 3, Bluff: 1, Diplomacy: 1, Focus: 3, Husbandry: 4, Insight: 1, Life Force: 1, Nature: 7, Perception: 8, Precision: 6, Society: 1, Stealth: 8

Learned skills

Block: ★☆☆, Life Force: ★☆☆, Acrobatics: ★☆☆

Specialisations

Bows: +2, Movement: +1, Ranged Attacks: +2, Sight: +2, Trackers Kit: +1, Tracking: +2

Languages

Common, Elvish, Sylvian

Abilities

Beast Master. Erynor Asfaen makes a pact with one or more willing beasts or beast swarms. Total level of pact beasts must not surpass 's Husbandry. Whenever Erynor Asfaen levels up, its pact beasts can also level up, provided they stay within level cap. Pact beasts obey Erynor Asfaen's commands and act on Erynor Asfaen's initiative.

Hidden by the Forest. Whenever Erynor Asfaen makes Stealth check to hide in an overgrown environment it gains one level of advantage.

Marksman. Whenever Erynor Asfaen uses reposition action it can move 1 additional m. Erynor Asfaen's ranged attacks ignore partial cover. Once per turn it can reroll to hit roll and use the second result. Whenever Erynor Asfaen completely hits with a ranged attack it deals one additional die of damage.

Scout. Stealth and tracking do not reduce Erynor Asfaen's movement speed. Erynor Asfaen adds 1d4 to all checks to track creatures and read footprints.

Actions

◆: Aim. Erynor Asfaen gains advantage on its next ranged attack during this turn and the attack deals one additional die of damage. Whenever Erynor Asfaen uses reposition action it can immediately uses its aim ability as a free action.

◆◆: Hunter's Mark. Erynor Asfaen chooses a creature it can see within 15 m, fully focusing on it. For the next hour, until the marked creature dies or until Erynor Asfaen marks a new creature, it gains advantage on any skill check to recall information about the marked creature or to find or track it. Erynor Asfaen has advantage on all attack rolls against marked creature and disadvantage on all attack rolls against any other creature. Whenever Erynor Asfaen deals damage to the marked creature it deals additional 2d4 damage. Whenever marked creature dies, Erynor Asfaen can immediately transfer its hunter's mark to a new creature it can see within 15 m as a free action.

◆◆◆◆: Green Elf Soul. Erynor Asfaen connects to a plant it is touching. It immediately feels its emotions and the plant feels Erynor Asfaen's. Erynor Asfaen is connected to that plant as long as it is touching it. While Erynor Asfaen is connected to a plant in this way it gets +⨂ to Artistry, Nature, Perception, Precision and Stealth, where ⨂ is the age of the plant divided by 100 years, minimum of 1 and maximum of 5.

Equipment

1x Leather Armour

Level 0 Armour, Light Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Leather Armour.