Age of Adventure

Erynor Asfaen

Medium Humanoid, Green Elf Forest Elf, Elven Ranger, Jamuraa Forest Enclaves, Level 7

HP: 74 (2d8, 5d10)

DgC/BC: 17/12

Speed: Normal: 8

Initiative: 14

Carrying capacity: 10

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

7

STR

0

VIT

3

CHA

0

INT

0

WIS

2

Skills

Acrobatics: 1, Adventuring: 4, Artistry: 2, Block: 2, Bluff: 1, Focus: 2, Husbandry: 3, Life Force: 1, Nature: 6, Perception: 7, Precision: 6, Stealth: 8

Learned skills

Life Force: ★☆☆

Specialisations

Bows: +2, Herbalists Tools: +1, Movement: +1, Ranged Attacks: +2, Sight: +2

Languages

Common, Elvish, Sylvian

Abilities

Beast Master. This creature makes a pact with one or more willing beasts or beast swarms. Total level of pact beasts must not surpass 's Husbandry. Whenever This creature levels up, its pact beasts can also level up, provided they stay within level cap. Pact beasts obey This creature's commands and act on This creature's initiative.

Hidden by the Forest. Whenever This creature makes Stealth check to hide in an overgrown environment it gains one level of advantage.

Marksman. Whenever This creature uses reposition action it can move 1 additional m. This creature's ranged attacks ignore partial cover. Once per turn it can reroll to hit roll and use the second result. Whenever This creature completely hits with a ranged attack it deals one additional die of damage.

Scout. Stealth does not reduce This creature's movement speed.

Actions

◆: Aim. This creature gains advantage on its next ranged attack during this turn and the attack deals one additional die of damage. Whenever This creature uses reposition action it can immediately uses its aim ability as a free action.

◆◆: Hunter's Mark. This creature chooses a creature it can see within 15 m, fully focusing on it. For the next hour, until the marked creature dies or until This creature marks a new creature, it gains advantage on any skill check to recall information about the marked creature or to find or track it. This creature has advantage on all attack rolls against marked creature and disadvantage on all attack rolls against any other creature. Whenever This creature deals damage to the marked creature it deals additional 1d4 damage.

◆◆◆◆: Green Elf Soul. This creature connects to a plant it is touching. It immediately feels its emotions and the plant feels This creature's. This creature is connected to that plant as long as it is touching it. While This creature is connected to a plant in this way it gets +⨂ to Artistry, Nature, Perception, Precision and Stealth, where ⨂ is the age of the plant divided by 100 years, minimum of 1 and maximum of 5.

Equipment

1x Leather Armour

Level 0 Armour, Light Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Leather Armour.