Age of Adventure

Evy Jenna

Medium Celestial/Humanoid, Orc Angelblood, Runescribe, Sea Gate Metropolitan, Level 3

HP: 0 / 0
PoS: 

HP: 57 (2d8, 1d12)

DgC/BC: 22/14

Speed: Normal: 7

Initiative: 6

Carrying capacity: 56

Sanity: 10

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

5

STR

1

VIT

7

CHA

1

INT

-1

WIS

4

Skills

Acrobatics: 1, Allure: 2, Artistry: 1, Block: 4, Diplomacy: 4, Dodge: 1, Engineering: 1, Exertion: 1, Faith: 1, Focus: 2, Handicraft: 2, Insight: 3, Life Force: 2, Linguistics: 3, Medicine: 1, Perception: 1, Research: 1, Resilience: 1, Sleight: 2, Society: 3, Stamina: 1, Toughness: 2

Specialisations

Codex Kit: +3, Crafting: +1, Dodge Class: +1, Engineers Kit: +2

Languages

Common, Draconic, Giant, Language Of Choice1

Abilities

Crafter. Evy Jenna can add 1d8 to all crafting checks.

Dead Man's Fight. While critically wounded Evy Jenna retains full movement speed and gains additional ◆◆◆ on each of its turns, that can only be used for attack actions.

Evasive. Whenever a melee attack misses Evy Jenna it can perform attack of opportunity against the attacker.

Rune Scribe. Evy Jenna can add its specialisation in codex kit to checks for creating colours. Time required for writing of runes is halved.

Actions

◆◆◆: Angelic Mercy. Each creature within 1 m for each size category Evy Jenna has regains 1d4 + Evy Jenna's VIT HP. Evy Jenna can use this ability once per long rest.

Equipment

1x Buckler

Level 0 Shield, Shield

Rotating Bash. Whenever This creature makes a melee attack that costs ◆◆◆ or more it can immediately make shield bash attack against one of the targets of that attack.

◆: Shield Bash. Melee weapon attack. Exertion(STR) to hit. STR bludgeoning damage. On full hit This creature gain 1 level of advantage on all attacks against the target until the beginning of target's next turn.

, whenever melee attack misses This creature: Use Opening. Melee weapon attack. Make Shield Bash attack against the attacker.

1x Hunga Munga

Level 0 Weapon, Knife/Axe/Sword

Coating: 4

Tumbling Blades. All checks on reactions against attacks with { weapon_name } gain one level of disadvantage. On a critical hit with this weapon the target must make Toughness(VIT) check equal to the damage taken or gain 1 level of bleeding.

◆: Cut. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI slashing damage.

◆◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d8 + AGI piercing damage.

◆◆: Throwing Strike. Thrown weapon attack. Distance: 10 m. Exertion(STR) to hit. 2d6 + STR slashing damage. On complete hit the target gains 1 level of bleeding.

◆◆: Wild Cuts. Make cut attack against every target in reach. Then make one cut attack with dissadvantage against itself.

◆◆◆◆: Wild Stabs. Make 1d4 stab attacks. On 1 the attack gains one level of advantage. On 4 all attacks gain one level of disadvantage.

, Whenever a creature uses move or reposition action in your melee range: Hook Slash. Melee weapon attack. Exertion(STR) to hit. 1d4 + STR slashing damage. Creature must make Acrobatics(AGI) check equal to the damage taken or its move or reposition action fails.

1x Leather Armour

Level 0 Armour, Light Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Leather Armour.