Farm Goat
Small Beast, Antlerborn Goat, Grazer, Farm Beast, Level 1
HP: 15 (1d10)
DgC/BC: 22/3
Speed: Normal: 9
Initiative: 11
Carrying capacity: 48
Sanity: 8
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
5
STR
1
VIT
0
CHA
-1
INT
-3
WIS
1
Skills
Acrobatics: 2, Allure: 2, Block: 1, Diplomacy: 2, Dodge: 2, Exertion: 2, Life Force: 2, Perception: 4, Precision: 1, Resilience: 2, Sleight: 1, Society: 2, Stamina: 4, Stealth: 2, Toughness: 1
Specialisations
Carrying: +2, Initiative: +2, Movement: -1, Regeneration: +1, Unarmed Attacks: +1
Languages
Bestial
Abilities
Climber. Farm Goat gains one level of advantage on all checks to climb or not fall.
Actions
◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d6 + STR piercing damage.
Reactions
⮌, Whenever Farm Goat takes damage: Fleet of Foot. Farm Goat can immediately move up to its full movement speed without provoking reactions from attacker.