Age of Adventure

Farm Goat

Small Beast, Antlerborn Goat, Grazer, Farm Beast, Level 1

HP: 0 / 0
PoS: 

HP: 15 (1d10)

DgC/BC: 22/3

Speed: Normal: 9

Initiative: 11

Carrying capacity: 48

Sanity: 8

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

5

STR

1

VIT

0

CHA

-1

INT

-3

WIS

1

Skills

Acrobatics: 2, Allure: 2, Block: 1, Diplomacy: 2, Dodge: 2, Exertion: 2, Life Force: 2, Perception: 4, Precision: 1, Resilience: 2, Sleight: 1, Society: 2, Stamina: 4, Stealth: 2, Toughness: 1

Specialisations

Carrying: +2, Initiative: +2, Movement: -1, Regeneration: +1, Unarmed Attacks: +1

Languages

Bestial

Abilities

Climber. Farm Goat gains one level of advantage on all checks to climb or not fall.

Actions

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d6 + STR piercing damage.

Reactions

, Whenever Farm Goat takes damage: Fleet of Foot. Farm Goat can immediately move up to its full movement speed without provoking reactions from attacker.