Age of Adventure

Farm Goat

Small Beast, Antlerborn Goat, Grazer, Farm Beast, Level 1

HP: 0 / 0
PoS: 

HP: 15 (1d10)

DgC/BC: 24/3

Speed: Normal: 9

Initiative: 11

Carrying capacity: 17

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

5

STR

1

VIT

0

CHA

-1

INT

-3

WIS

1

Skills

Acrobatics: 2, Allure: 2, Block: 1, Diplomacy: 2, Dodge: 4, Exertion: 2, Life Force: 2, Perception: 4, Precision: 1, Sleight: 1, Society: 2, Stamina: 4, Stealth: 2, Toughness: 1

Specialisations

Carrying: +2, Initiative: +2, Movement: -1, Regeneration: +2, Unarmed Attacks: +1

Languages

Bestial

Abilities

Climber. Farm Goat gains one level of advantage on all checks to climb or not fall.

Actions

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d6 + STR piercing damage.

Reactions

, Whenever Farm Goat takes damage: Fleet of Foot. Farm Goat can immediately move up to its full movement speed without provoking reactions from attacker.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.