Age of Adventure

Flame Elemental

Minute Elemental, Furna Elemental Flame Elemental, Elemental Manifestation, Furna Elemental, Level 4

HP: 0 / 0
PoS: 

HP: 49 (2d10, 2d12)

DgC/BC: 32/1

Speed: Normal: 7

Initiative: 7

Carrying capacity: 1

Sanity: 7

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

7

STR

-1

VIT

-1

CHA

0

INT

-2

WIS

-1

Skills

Acrobatics: 8, Block: 1, Bravery: 1, Diplomacy: 3, Dodge: 7, Exertion: 2, Focus: 2, Intimidation: 1, Life Force: 5, Nature: 3, Precision: 3, Resilience: 3, Sleight: 4, Stamina: 1, Stealth: 4, Toughness: 1

Specialisations

Checks Against Stress: +2, Dodge Class: +1, Movement: -1, Performance: +1, Regeneration: +2, Unarmed Attacks: +1

Languages

Ignan

Abilities

Burning Hot. If a creature starts its turn in melee range of Flame Elemental it must make Resilience(VIT) check equal to 8 + Flame Elemental's Life Force(VIT) or gain one level of on fire.

Burnout. Whenever Flame Elemental dies it explodes. All creatures within ⨂ m of Flame Elemental, where ⨂ is 1 m for each size category, must make DC 10 + Elemental's level Acrobatics(AGI) check or take 1d12 heat damage for each level Flame Elemental had.

Evasive. Whenever a melee attack misses Flame Elemental it can perform attack of opportunity against the attacker. Focus on Defence costs ◆ less to use to the minimum of ◆.

Actions

◆: Burning Touch. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI heat damage. Target must make Resilience(VIT) check equal to the damage take or gain one level of on fire.