Flame Mote
Minute Elemental, Furna Elemental Flame Elemental, Elemental Manifestation, Furna Elemental, Level 0
HP: 8
DgC/BC: 29/0
Speed: Normal: 7
Initiative: 7
Carrying capacity: 9
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
7
STR
-1
VIT
-1
CHA
0
INT
-2
WIS
-1
Skills
Acrobatics: 7, Diplomacy: 3, Dodge: 5, Exertion: 2, Focus: 2, Life Force: 4, Nature: 3, Precision: 3, Resilience: 2, Sleight: 3, Stealth: 3
Specialisations
Checks Against Stress: +2, Movement: -1, Performance: +1, Regeneration: +2
Languages
Ignan
Abilities
Burning Hot. If a creature starts its turn in melee range of Flame Mote it must make Resilience(VIT) check equal to 8 + Flame Mote's Life Force(VIT) or gain one level of on fire.
Burnout. Whenever Flame Mote dies it explodes. All creatures within ⨂ m of Flame Mote, where ⨂ is 1 m for each size category, must make DC 10 + Elemental's level Acrobatics(AGI) check or take 1d12 heat damage for each level Flame Mote had.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.