Age of Adventure

Flame Mote

Minute Elemental, Furna Elemental Flame Elemental, Elemental Manifestation, Furna Elemental, Level 0

HP: 8

DgC/BC: 29/0

Speed: Normal: 7

Initiative: 7

Carrying capacity: 9

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

7

STR

-1

VIT

-1

CHA

0

INT

-2

WIS

-1

Skills

Acrobatics: 7, Diplomacy: 3, Dodge: 5, Exertion: 2, Focus: 2, Life Force: 4, Nature: 3, Precision: 3, Resilience: 2, Sleight: 3, Stealth: 3

Specialisations

Checks Against Stress: +2, Movement: -1, Performance: +1, Regeneration: +2

Languages

Ignan

Abilities

Burning Hot. If a creature starts its turn in melee range of Flame Mote it must make Toughness(VIT) check equal to 8 + Flame Mote's Life firce(VIT) or gain one level of on fire.

Burnout. Whenever Flame Mote dies it explodes. All creatures within ⨂ m of Flame Mote, where ⨂ is 1 m for each size category, must make DC 10 + Elemental's level Acrobatics(AGI) check or take 1d12 fire damage for each level Flame Mote had.