Age of Adventure

Giant Antelope

Huge Beast, Antlerborn Antelopin, Savanna Herbivore, Savanna Beast, Level 11

HP:

120

(6d8
5d10)

DgC/BC:

19/18

Speed:

Normal: 16

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

4

STR

4

VIT

3

CHA

-1

INT

-3

WIS

1

Skills

Acrobatics: 5, Adventuring: 3, Allure: 2, Block: 4, Bluff: 1, Dodge: 5, Exertion: 8, Insight: 1, Intimidation: 2, Life Force: 2, Navigation: 1, Perception: 4, Resilience: 1, Stamina: 11, Stealth: 3, Toughness: 2

Specialisations

Initiative: +2, Movement: +2, Sight: +3, Unarmed Attacks: +3

Languages

Bestial

Abilities

Blazing Dash. Once per rest, when uses its movement action it can move at double speed.

Charge. Whenever This creature moves in a straight line before attacking, the next melee attack it makes during this turn deals additional ⨂d6 bludgeoning damage where ⨂ is number of meters moved, to the maximum of 2. Once per turn, when This creature deals damage with its charger ability, the targeted creatures no more than one size bigger than it must make Toughness(STR) check equal to the damage taken, max 40, or be knocked prone.

Hard to Hide. This creature has double disadvantage on stealth checks.

Rise Up. All This creature's move actions cost ◆ less to use, to the minimum of ◆.

Runner. Whenever This creature uses its move action it selects one creature it can see within 10 m. That movement does not provoke reactions from that creature. All attacks of opportunity against This creature have double disadvantage.

Actions

◆: Sprint Burst. This creature's walking movement speed is doubled until the end turn.

◆◆: Hoves. Melee unarmed attack, Melee attack. Exertion(STR) to hit. 1d6 + STR bludgeoning damage.

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d12 + STR piercing damage. Whenever this attack completely hits a target This creature adds another two dice of damage. If the target is no more than one size bigger than This creature, it must make Toughness(STR) equal to the damage taken or be moved back from This creature in a straight line by up to 2 m into an unoccupied space knocked prone and This creature is moved same distance forward. This movement does not provoke reactions.