Glacial Stalker
Medium Beast/Elemental, Softclaw Panthera, Solitary Stalker, Glacial Beast, Level 12
HP: 136 (12d10)
DgC/BC: 27/5
Speed: Climb: 5, Normal: 7
Initiative: 13
Carrying capacity: 13
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
7
STR
2
VIT
3
CHA
-2
INT
-3
WIS
1
Skills
Acrobatics: 5, Adventuring: 1, Allure: 2, Artistry: 1, Block: 1, Bravery: 1, Diplomacy: 1, Dodge: 3, Exertion: 6, Focus: 1, Insight: 1, Intimidation: 3, Life Force: 2, Medicine: 1, Nature: 1, Perception: 5, Precision: 1, Resilience: 4, Sleight: 7, Society: 1, Stamina: 1, Stealth: 8, Toughness: 3
Specialisations
Checks Against Prone: +2, Hearing: +1, Initiative: +1, Jump: +2, Tracking: +1, Unarmed Attacks: +7
Languages
Bestial
Abilities
Silent Prowler. Glacial Stalker can move at full speed while stealthing. Whenever Glacial Stalker attacks surprised creature it deals additional die of damage of the type it is already dealing
Soft Paws. Glacial Stalker has advantage on stealth checks while moving.
Actions
◆: Claws. Melee unarmed attack, Sleight(AGI) to hit. 4d4 + AGI slashing damage and 3d6 cold damage. If this is attack full hit, the target must make Resilience(VIT) check equal to the damage taken or gain 1 level of frozen. On full hit creatures in melee range of the target other than Glacial Stalker also take half of the cold damage. Once per turn, whenever Glacial Stalker fully hits with claws attack it can immediately use claws attack again as a free action. Whenever Glacial Stalker uses its claws attack as a reaction it can make 2 claws attacks instead. If Glacial Stalker hits a single creature with 2 or more claws attacks in a single turn it deals additional ⨂d6 lacerating damage to that creature at the end of its turn, where ⨂ is the number of hits on that creature using claws attack.
◆: Pounce. Glacial Stalker jumps onto a creature no more than its STR or AGI m away from it, moving next to it. If a creature is no more than 1 size category bigger than Glacial Stalker, it must make Toughness(STR) equal to your 10 + Glacial Stalker's Acrobatics(STR) or Acrobatics(AGI) or be knocked prone. Next melee attack Glacial Stalker makes against the target of pounce on the same turn deals additional die of damage. If a creature is knocked prone by pounce attack Glacial Stalker ends in its space. While Glacial Stalker is in its space the creature must use additional ◆ to try and stand up. If it tries it must make Exertion(STR) contest against Glacial Stalker's Exertion(STR). On success the creature stands up and Glacial Stalker is moved out of its space in a direction of its choosing, on failure the creature remains knocked prone.
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d8 + STR piercing damage. This attack deals additional die of damage if target is smaller than Glacial Stalker.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.