Age of Adventure

Goshawk

Tiny Beast, Raptor Eagle, Flying Predator, Flying Beast, Level 3

HP: 0 / 0
PoS: 

HP: 19 (2d10, 1d12)

DgC/BC: 28/0

Speed: Fly: 7, Normal: 3

Initiative: 15

Carrying capacity: 8

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

6

STR

-2

VIT

-1

CHA

-1

INT

-2

WIS

2

Skills

Acrobatics: 7, Adventuring: 2, Bravery: 1, Dodge: 6, Nature: 1, Perception: 9, Precision: 7, Sleight: 6, Stealth: 2

Specialisations

Movement: -2, Sight: +4, Unarmed Attacks: +4

Languages

Bestial

Abilities

Dive. If Goshawk uses its flying speed before attacking on its turn the attack is done with advantage and deals additional die of damage.

Hard to hit. Whenever Goshawk moves using its flying speed it gains +3 to its dodge (cumulative) until the beginning of its next turn.

Keen sight. Goshawk has advantage of perception checks that rely on sight.

Actions

◆: Peck. Melee unarmed attack, Sleight(AGI) to hit. 1d4 + AGI slashing damage.

◆: Talons. Melee unarmed attack, Sleight(AGI) to hit. 1d4 + AGI slashing damage.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.