Great Horned Owl
Tiny Beast, Raptor Owl, Flying Predator, Flying Beast, Level 3
HP: 18 (3d10)
DgC/BC: 28/0
Speed: Fly: 6, Normal: 3
Initiative: 14
Carrying capacity: 9
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
6
STR
-2
VIT
-1
CHA
-1
INT
-2
WIS
2
Skills
Acrobatics: 6, Adventuring: 2, Dodge: 6, Focus: 1, Nature: 1, Perception: 8, Precision: 7, Sleight: 7, Stamina: 1, Stealth: 2
Specialisations
Movement: -2, Sight: +4, Unarmed Attacks: +4
Languages
Bestial
Abilities
Keen sight. Great Horned Owl has advantage of perception checks that rely on sight.
Owl Eyes. Great Horned Owl has dark vision out to 10 m and does not get disadvantage for perception checks done in the dark.
Actions
◆: Peck. Melee unarmed attack, Sleight(AGI) to hit. 1d4 + AGI slashing damage.
◆: Talons. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI slashing damage. Once per turn, whenever Great Horned Owl fully hits with talons attack it can immediately use talons attack again as a free action.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.