Greater Kudu
Large Beast, Antlerborn Antelopin, Grazer, Savanna Beast, Level 4
HP: 40 (2d8, 2d10)
DgC/BC: 21/7
Speed: Normal: 12
Initiative: 11
Carrying capacity: 192
Sanity: 8
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
3
STR
3
VIT
2
CHA
-1
INT
-3
WIS
1
Skills
Acrobatics: 1, Adventuring: 2, Allure: 2, Block: 1, Bluff: 1, Dodge: 5, Exertion: 4, Insight: 1, Intimidation: 1, Life Force: 1, Perception: 4, Resilience: 2, Stamina: 8, Stealth: 3, Toughness: 1
Specialisations
Initiative: +4, Movement: +1, Sight: +1, Unarmed Attacks: +2
Languages
Bestial
Abilities
Blazing Dash. Once per rest, when Greater Kudu uses its movement action it can move at double speed.
Runner. Whenever Greater Kudu uses its move action it selects one creature it can see within 10 m. That movement does not provoke reactions from that creature.
Actions
◆: Sprint Burst. Greater Kudu's walking movement speed is doubled until the end turn.
◆◆: Hooves. Melee unarmed attack, Melee attack. Exertion(STR) to hit. 1d6 + STR bludgeoning damage.
◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d6 + STR piercing damage.
Reactions
⮌, Whenever Greater Kudu takes damage: Fleet of Foot. Greater Kudu can immediately move up to its full movement speed without provoking reactions from attacker.