Age of Adventure

Harbour Seal

Medium Beast, Blubberkin Seal, Piscivore, Glacial Beast, Level 3

HP: 0 / 0
PoS: 

HP: 43 (2d10, 1d12)

DgC/BC: 14/4

Speed: Normal: 5, Swim: 8

Initiative: 6

Carrying capacity: 14

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

2

STR

1

VIT

3

CHA

-1

INT

-3

WIS

2

Skills

Allure: 1, Block: 2, Bravery: 1, Diplomacy: 1, Exertion: 2, Focus: 3, Insight: 1, Intimidation: 1, Life Force: 2, Nature: 2, Perception: 3, Precision: 2, Resilience: 6, Society: 1, Stamina: 3, Stealth: 2, Toughness: 3

Specialisations

Checks Against Cold: +1, Checks Against Prone: +2, Initiative: +1, Sight: +1, Unarmed Attacks: +3

Languages

Bestial

Abilities

Blubberskin. Harbour Seal has damage reduction 4 against all physical and cold damage.

Cold Adaptation. Harbour Seal gains one level of advantage on all checks that are result of cold environment or that would cause it to gain one or more levels of frozen.

Slippery Evasion. Harbour Seal has immunity to grapple. When using reposition while swimming Harbour Seal can move additional 1 m.

Actions

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d8 + STR piercing damage. This attack deals additional die of damage if target is smaller than Harbour Seal.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.