Heat Mote
Minute Elemental, Furna Elemental Heat Elemental, Elemental Manifestation, Furna Elemental, Level 0
HP: 8
DgC/BC: 29/0
Speed: Normal: 7
Initiative: 7
Carrying capacity: 10
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
7
STR
-1
VIT
-1
CHA
0
INT
-2
WIS
-1
Skills
Acrobatics: 6, Diplomacy: 2, Dodge: 5, Exertion: 2, Focus: 2, Life Force: 4, Nature: 3, Precision: 3, Resilience: 2, Sleight: 3, Stamina: 1, Stealth: 4
Specialisations
Checks Against Stress: +2, Movement: -1, Performance: +1, Regeneration: +2
Languages
Ignan
Abilities
Burnout. Whenever Heat Mote dies it explodes. All creatures within ⨂ m of Heat Mote, where ⨂ is 1 m for each size category, must make DC 10 + Elemental's level Acrobatics(AGI) check or take 1d12 heat damage for each level Heat Mote had.
Consuming Fire. At the beginning of its turn, Heat Mote can consume all levels of on fire on one of the creatures in its space. If it does so, it regains ⨂d10 HP where ⨂ is the number of levels consumed.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.