Age of Adventure

Hippopotamus

Large Beast, Stomper Hippopotamus, Grazer, Savanna Beast, Level 7

HP: 123 (2d8, 4d10, 1d12)

DgC/BC: 14/16

Speed: Normal: 12

Initiative: 7

Carrying capacity: 20

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

0

STR

3

VIT

4

CHA

-1

INT

-2

WIS

1

Skills

Acrobatics: 1, Adventuring: 1, Block: 5, Bravery: 2, Dodge: 4, Exertion: 7, Intimidation: 4, Life Force: 6, Perception: 3, Resilience: 1, Stamina: 7, Stealth: 2, Toughness: 3

Specialisations

Block Class: +1, Initiative: +4, Movement: +1, Sight: +1, Unarmed Attacks: +3

Languages

Bestial

Abilities

Charge. Whenever Hippopotamus moves in a straight line before attacking, the next melee attack it makes during this turn deals additional ⨂d6 bludgeoning damage where ⨂ is number of meters moved, to the maximum of 2. Once per turn, when Hippopotamus deals damage with its charger ability, the targeted creatures no more than one size bigger than it must make Toughness(STR) check equal to the damage taken, max 40, or be knocked prone.

Murder Machine. Hippopotamus has advantage on all attack rolls and disadvantage on all Performance, Diplomacy and Society.

Natural Armour. Hippopotamus counts as armoured.

Stomper. Whenever Hippopotamus deals damage using stomp attack or charge ability it deals additional die of damage.

Actions

◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. This attack deals additional die of damage if target is smaller than Hippopotamus. Whenever Hippopotamus fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way Hippopotamus automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. Hippopotamus can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against Hippopotamus's Exertion(STR). On success grapple ends.

◆◆: Stomp. Melee unarmed attack, Exertion(STR) to hit, 1d6 + STR bludgeoning damage. If target of attack is smaller than Hippopotamus, it must make Exertion(STR) check equal to the damage taken, max 40, or be knocked prone, take additional die of damage and Hippopotamus moves into its space. While Hippopotamus is in its space, if the creature wants to stand up it must win Exertion(STR) contest against Hippopotamus's Exertion(STR) or the stand up actions fails.