Age of Adventure

Icetouch Sprite

Small Elemental, Albarand Elemental Ice Elemental, Elemental Manifestation, Albarand Elemental, Level 4

HP: 0 / 0
PoS: 

HP: 74 (2d10, 2d12)

DgC/BC: 18/19

Speed: Normal: 6

Initiative: 3

Carrying capacity: 36

Sanity: 9

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

3

STR

1

VIT

3

CHA

-2

INT

0

WIS

-1

Skills

Acrobatics: 1, Block: 6, Bravery: 2, Dodge: 2, Focus: 1, Intimidation: 1, Life Force: 6, Nature: 2, Precision: 1, Resilience: 5, Sleight: 2, Stamina: 3, Stealth: 1, Toughness: 6

Specialisations

Block Class: +3, Checks Against Stress: +4, Movement: -1, Regeneration: +2, Unarmed Attacks: +1

Languages

Glacial

Abilities

Freezing Aura. Immune to cold. Whenever a creature starts its turn in melee range of Icetouch Sprite it must make Resilience(VIT) check equal too 8 + Icetouch Sprite's' Life Force(VIT) or gain 1 level of frozen.

Icing Cover. Whenever a creature in Icetouch Sprite's melee range gets one or more levels of frozen it gains 1 additional level of frozen. This effect does not stack.

Natural Armour. Icetouch Sprite counts as armoured.

Tough. Once per long rest, when Icetouch Sprite drops to 0 HP, but isn't outright killed, it can immediately use one of its hit dice, adding its Toughness(VIT) to the roll and healing itself for that amount. It still gets 1 level of system stress.

Actions

◆: Freezing Touch. Melee unarmed attack, Sleight(AGI) to hit. 2d4 + AGI cold damage. Target must make Resilience(VIT) check equal to the damage take or gain one level of frozen.