Impala
Medium Beast, Antlerborn Antelopin, Grazer, Savanna Beast, Level 2
HP: 18 (1d8, 1d10)
DgC/BC: 25/4
Speed: Normal: 12
Initiative: 13
Carrying capacity: 20
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
4
STR
2
VIT
1
CHA
-1
INT
-3
WIS
1
Skills
Acrobatics: 1, Adventuring: 2, Allure: 2, Diplomacy: 1, Dodge: 7, Exertion: 2, Insight: 1, Perception: 5, Society: 1, Stamina: 8, Stealth: 3
Specialisations
Initiative: +4, Sight: +1, Unarmed Attacks: +1
Languages
Bestial
Abilities
Blazing Dash. Once per rest, when Impala uses its movement action it can move at double speed.
Actions
◆: Sprint Burst. Impala's walking movement speed is doubled until the end turn.
◆◆: Hoves. Melee unarmed attack, Melee attack. Exertion(STR) to hit. 1d6 + STR bludgeoning damage.
Reactions
⮌, Whenever Impala takes damage: Fleet of Foot. Impala can immediately move up to its full movement speed without provoking reactions from attacker.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.