Age of Adventure

Kuduruk "The Fist" Nudarga

Large Humanoid, Skarn Mountain Skarn, Thug For Hire, Ondu Tribes, Level 3

HP: 0 / 0
PoS: 

HP: 45 (1d8, 2d10)

DgC/BC: 9/22

Speed: Climb: 5, Normal: 7

Initiative: 0

Carrying capacity: 180

Sanity: 11

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

0

STR

7

VIT

5

CHA

-1

INT

-1

WIS

2

Skills

Adventuring: 2, Block: 7, Bravery: 1, Exertion: 7, Focus: 1, Husbandry: 1, Intimidation: 4, Life Force: 1, Resilience: 4, Stamina: 3, Toughness: 7

Specialisations

Block Class: +1, Dodge Class: -1, Grapple: +3, Movement: +1, Nurturer's Kit: +2, Trackers Kit: +2, Unarmed Attacks: +3

Languages

Common, Language Of Choice1

Abilities

Brawler. If "The Fist" is not Gargantuan it counts as one size category bigger for purposes of Grapple, Shove and Trip actions.

Brute Force Defence. Once per rest, whenever "The Fist" is forced to make skill check using INT, WIS or CHA it can replace that trait with STR.

Rock Thrower. Throwing distance for improvised weapons is increased by 2 m and those throws deal additional die of damage for "The Fist".

Wilderman's Pride. "The Fist" gains one level of disadvantage on all spell attacks and targets gain one level of advantage on all checks against "The Fist"'s spells. "The Fist" gains one level of advantage on all checks against spells and magic.

Actions

◆: Punch. Melee unarmed attack, Exertion(STR) to hit. 1d4 + STR bludgeoning damage.

◆◆◆: Beating. "The Fist" makes 4 Punch attacks against the same target

Equipment

1x Dan Bong

Level 0 Weapon, Unarmed

Joint Agony. Whenever This creature completely hits with an attack using palm with { weapon_name } the target gets one level of disadvantage on all checks against Disarm, Grapple, Shove and Trip checks until the end of turn.

1x Studded Armour

Level 0 Armour, Medium Armour

Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 13 Resilience(VIT) check to gain the benefits of the long rest.

10 min: Dress Or Undress. You dress or undress Studded Armour.

1x Kakute

Level 0 Weapon, Unarmed

Coating: 1

Pain Hooks. Whenever This creature successfully grapples, shoves or trips a target the target takes 1d6 lacerating damage. Targets trying to escape the grapple get 1 level of disadvantage on their check and take 1d6 lacerating damage on a fail. At the beginning of This creature's turn, if it is grappling a target that target takes 1d6 lacerating damage.