Large Poluted Slime
Large Elemental/Ooze, Slime Poison Slime, Elemental Manifestation, Swamp Beast, Level 6
HP: 107 (1d8, 5d10)
DgC/BC: 22/11
Speed: Normal: 7, Swim: 6
Initiative: 7
Carrying capacity: 132
Sanity: 13
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
5
STR
4
VIT
6
CHA
-2
INT
-3
WIS
-1
Skills
Acrobatics: 1, Block: 2, Bluff: 1, Bravery: 2, Dodge: 2, Exertion: 1, Intimidation: 4, Life Force: 4, Medicine: 1, Nature: 5, Perception: 1, Resilience: 9, Stamina: 2, Stealth: 5, Toughness: 3
Specialisations
Block Class: +1, Checks Against Stress: +4, Hold Breath: +2, Initiative: +1, Movement: +1, Regeneration: +2
Languages
Bestial
Abilities
Camouflage. If Large Poluted Slime has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again.
Poisoned Vapours. At the beginning of Large Poluted Slime's turn all creatures within 4 m must make Resilience(VIT) check equal to 8 + Large Poluted Slime's Nature(VIT) or take 3d6 poison damage and gain one level of poisoned. On success targets take half as much damage.
Poisonous Body. Large Poluted Slime has absorption to poison. Creatures that start their turn in Large Poluted Slime's space gain one level of poisoned.
Sticky Body. Whenever Large Poluted Slime uses Move action to move into a space of another creature it can immediately attempt to grapple that creature as part of that action.
Venomous Blood. Whenever Large Poluted Slime is dealt physical damage all creatures in 1 m must make Dodge(AGI) check equal to the damage taken by Large Poluted Slime on failure they take 2d6 poison damage.