Age of Adventure

Law Enforcement Myra Commander

Large Construct, Myra Guardian Myra, Law Enforcer Synth, Ewon Empire Capital Planet, Level 11

HP: 141 (2d8, 4d10, 5d12)

DgC/BC: 13/20

Speed: Normal: 8

Initiative: 5

Carrying capacity: 22

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

1

STR

6

VIT

3

CHA

-3

INT

1

WIS

-2

Skills

Adventuring: 1, Arcana: 2, Block: 7, Bravery: 3, Dodge: 1, Engineering: 4, Exertion: 5, Focus: 4, History: 2, Insight: 2, Intimidation: 2, Life Force: 3, Perception: 3, Psionics: 1, Religion: 2, Research: 1, Resilience: 2, Society: 1, Stamina: 6, Stealth: 1, Toughness: 2

Specialisations

AI: +1, Block Class: +1, Initiative: +1, Movement: +1, Shielding: +2, Sight: +2, Unarmed Attacks: +4

Languages

Ancient Arkin, Arkin, Common

Abilities

Absorbing Shield. Law Enforcement Myra Commander gains 6 points of shielding. This shield is replenished at the beginning of Law Enforcement Myra Commander's turn. While this creature has at least 1 point of shielding it has advantage on all Resilience and Toughness checks.

Alert. Law Enforcement Myra Commander cannot be surprised and has advantage on initiative rolls. Law Enforcement Myra Commander can add 1d12 to all checks to notice traps, hidden creatures and objects.

Defensive Programming. Whenever Law Enforcement Myra Commander uses intercept missile or intercept movement it adds 1d8 to its Dodge and Block class until the beginning of its next turn.

Energy Module. Law Enforcement Myra Commander requires 1 DP charge to function for 24 hours. During operation Law Enforcement Myra Commander doesn't need to eat, drink and breathe and gets effects of long rest once without having to actually rest. It is immune to psychic damage. When not in operation Law Enforcement Myra Commander doesn't count as a creature

Paladin. Law Enforcement Myra Commander gains permanent 3 m aura that manifests as divine glow to those it affects but is invisible otherwise and does not light up the space. Creatures of choice that are within this aura can add +4 to all Block, Dodge, Bravery and Focus checks. The effects of paladin auras from different sources do not stack. You are immune to effects of Paladin auras other than your own.

Actions

◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 4d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On complete hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed. This attack is made with advantage against bleeding creatures.