Medium Construct, Myra Guardian Myra, Law Enforcer Synth, Ewon Empire Capital Planet, Level 6
HP: 69 (4d8, 2d10)
DgC/BC: 13/18
Speed: Fly: 1, Normal: 7
Initiative: 6
Carrying capacity: 19
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
2
STR
4
VIT
2
CHA
-3
INT
1
WIS
-2
Acrobatics: 1, Adventuring: 1, Arcana: 2, Block: 4, Bravery: 2, Diplomacy: 1, Dodge: 1, Engineering: 4, Exertion: 3, Focus: 2, History: 2, Insight: 1, Intimidation: 2, Life Force: 3, Perception: 3, Research: 1, Society: 1, Stamina: 5, Toughness: 1
AI: +1, Initiative: +1, Sight: +2, Unarmed Attacks: +3
Ancient Arkin, Arkin, Common
Alert. This creature cannot be surprised and has advantage on initiative rolls. This creature can add 1d12 to all checks to notice traps, hidden creatures and objects.
Defensive Programming. Whenever This creature uses intercept missile or intercept movement it adds 1d8 to its Dodge and Block class until the beginning of its next turn.
Energy Module. This creature requires 1 DP charge to function for 24 hours. During operation This creature doesn't need to eat, drink and breathe and gets effects of long rest once without having to actually rest. It is immune to psychic damage. When not in operation This creature doesn't count as a creature
Wings. This creature gains flying speed equal to its normal speed. First time This creature makes move action using its flying speed in a turn that action costs ◆ less to use.
◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On critical hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed.