Medium Construct, Myra Guardian Myra, Law Enforcer Synth, Ewon Empire Capital Planet, Level 6
HP: 69 (4d8, 2d10)
DgC/BC: 15/12
Speed: Fly: 2, Normal: 7
Initiative: 7
Carrying capacity: 19
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
2
STR
4
VIT
2
CHA
-3
INT
1
WIS
-2
Acrobatics: 1, Adventuring: 1, Allure: 1, Arcana: 2, Block: 4, Bravery: 2, Diplomacy: 2, Dodge: 1, Engineering: 4, Exertion: 3, Focus: 2, History: 2, Insight: 2, Intimidation: 2, Life Force: 3, Perception: 4, Research: 1, Society: 2, Stamina: 5, Toughness: 1
AI: +1, Initiative: +1, Sight: +2, Unarmed Attacks: +3
Ancient Arkin, Arkin, Common
Alert. Law Enforcement Myracopter cannot be surprised and has advantage on initiative rolls. Law Enforcement Myracopter can add 1d12 to all checks to notice traps, hidden creatures and objects.
Defensive Programming. Whenever Law Enforcement Myracopter uses intercept missile or intercept movement it adds 1d8 to its Dodge and Block class until the beginning of its next turn.
Energy Module. Law Enforcement Myracopter requires 1 DP charge to function for 24 hours. During operation Law Enforcement Myracopter doesn't need to eat, drink and breathe and gets effects of long rest once without having to actually rest. It is immune to psychic damage. When not in operation Law Enforcement Myracopter doesn't count as a creature
Wings. Law Enforcement Myracopter gains flying speed equal to its normal speed. First time Law Enforcement Myracopter makes move action using its flying speed in a turn that action costs ◆ less to use.
◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On critical hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed.