Age of Adventure

Lesser Coldtouch Shard

Tiny Elemental, Albarand Elemental Cold Elemental, Elemental Manifestation, Albarand Elemental, Level 1

HP: 0 / 0
PoS: 

HP: 23 (1d10)

DgC/BC: 21/4

Speed: Fly: 4, Normal: 5

Initiative: 4

Carrying capacity: 11

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

4

STR

0

VIT

2

CHA

-2

INT

0

WIS

-1

Skills

Acrobatics: 2, Block: 3, Dodge: 3, Focus: 1, Intimidation: 2, Life Force: 4, Nature: 2, Precision: 2, Resilience: 6, Sleight: 3, Stamina: 1, Stealth: 2, Toughness: 4

Specialisations

Block Class: +1, Checks Against Stress: +4, Movement: -2, Regeneration: +2, Unarmed Attacks: +1

Languages

Glacial

Abilities

Creeping cold. Whenever a creature starts its turn in melee range of Lesser Coldtouch Shard, it must make Bravery(VIT) check equal to 10 + twice the number of levels of frozen it has or be afraid of Lesser Coldtouch Shard until the end of its turn.

Freezing Aura. Immune to cold. Whenever a creature starts its turn in melee range of Lesser Coldtouch Shard it must make Resilience(VIT) check equal too 8 + Lesser Coldtouch Shard's' Life force(VIT) or gain 1 level of frozen.

Actions

◆: Freezing Touch. Melee unarmed attack, Sleight(AGI) to hit. 1d4 + AGI cold damage.

Lore

It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.