Medium Beast, Softclaw Lion, Pack Hunter, Savanna Beast, Level 9
HP: 84 (1d8, 8d10)
DgC/BC: 22/1
Speed: Climb: 5, Normal: 8
Initiative: 12
Carrying capacity: 15
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
4
STR
0
VIT
1
CHA
-1
INT
-2
WIS
2
Acrobatics: 2, Allure: 3, Artistry: 1, Block: 1, Bluff: 1, Bravery: 1, Diplomacy: 3, Dodge: 4, Exertion: 8, Focus: 2, Insight: 1, Intimidation: 3, Life Force: 2, Perception: 5, Resilience: 2, Sleight: 2, Society: 1, Stamina: 5, Stealth: 6, Toughness: 1
Flanking: +1, Initiative: +3, Jump: +1, Sight: +1, Tracking: +1, Unarmed Attacks: +6
Bestial
Camouflage. If Lion Adult has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again.
Royal Beast. Lion Adult has advantage on all Allure, Diplomacy, Husbandry, Intimidation and Insight against other beasts.
Soft Paws. Lion Adult has advantage on stealth checks while moving.
◆: Pounce. Lion Adult jumps onto a creature no more than its STR or AGI m away from it, moving next to it. If a creature is no more than 1 size category bigger than Lion Adult, it must make Toughness(STR) equal to your 10 + Lion Adult's Acrobatics(STR) or Acrobatics(AGI) or be knocked prone. Next melee attack Lion Adult makes against the target of pounce on the same turn deals additional die of damage.
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d10 + STR slashing damage. This attack deals additional die of damage if target is smaller than Lion Adult. Whenever Lion Adult fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way Lion Adult automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. Lion Adult can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against Lion Adult's Exertion(STR). On success grapple ends.
◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 3d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On complete hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed.