Mountain Goat
Small Beast, Antlerborn Goat, Grazer, Mountain Beast, Level 2
HP: 16 (2d10)
DgC/BC: 24/4
Speed: Normal: 9
Initiative: 13
Carrying capacity: 16
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
5
STR
1
VIT
0
CHA
-1
INT
-3
WIS
1
Skills
Acrobatics: 2, Adventuring: 2, Allure: 2, Block: 2, Dodge: 4, Exertion: 2, Perception: 6, Precision: 1, Resilience: 1, Sleight: 1, Stamina: 5, Stealth: 2, Toughness: 3
Specialisations
Checks Against Prone: +1, Initiative: +2, Jump: +2, Movement: -1, Unarmed Attacks: +1
Languages
Bestial
Abilities
Climber. Mountain Goat gains one level of advantage on all checks to climb or not fall.
Actions
◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d8 + STR piercing damage. Whenever this attack completely hits a target Mountain Goat adds another die of damage.
Reactions
⮌, Whenever Mountain Goat takes damage: Fleet of Foot. Mountain Goat can immediately move up to its full movement speed without provoking reactions from attacker.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.