Age of Adventure

Mountain Goat

Small Beast, Antlerborn Goat, Grazer, Mountain Beast, Level 2

HP: 0 / 0
PoS: 

HP: 16 (2d10)

DgC/BC: 22/4

Speed: Normal: 9

Initiative: 13

Carrying capacity: 44

Sanity: 9

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

5

STR

1

VIT

0

CHA

-1

INT

-3

WIS

1

Skills

Acrobatics: 2, Adventuring: 2, Allure: 2, Block: 2, Dodge: 2, Exertion: 2, Perception: 6, Precision: 1, Resilience: 3, Sleight: 1, Stamina: 5, Stealth: 2, Toughness: 3

Specialisations

Checks Against Prone: +1, Initiative: +2, Jump: +2, Movement: -1, Unarmed Attacks: +1

Languages

Bestial

Abilities

Climber. Mountain Goat gains one level of advantage on all checks to climb or not fall.

Actions

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d8 + STR piercing damage. Whenever this attack completely hits a target Mountain Goat adds another die of damage.

Reactions

, Whenever Mountain Goat takes damage: Fleet of Foot. Mountain Goat can immediately move up to its full movement speed without provoking reactions from attacker.