Age of Adventure

Mud Crab

Tiny Beast, Crustacean Crab, Scavenger, Coastal Beast, Level 2

HP: 0 / 0
PoS: 

HP: 20 (1d10, 1d12)

DgC/BC: 22/15

Speed: Normal: 4, Swim: 5

Initiative: 8

Carrying capacity: 8

Sanity: 11

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

4

STR

1

VIT

0

CHA

-2

INT

-2

WIS

1

Skills

Acrobatics: 2, Adventuring: 1, Block: 4, Dodge: 4, Exertion: 3, Life Force: 1, Perception: 4, Precision: 2, Resilience: 5, Sleight: 2, Stamina: 2, Stealth: 2, Toughness: 6

Specialisations

Block Class: +1, Checks Against Poison: +2, Hearing: +1, Movement: -2, Smell: +3, Unarmed Attacks: +1

Languages

Bestial

Abilities

Chitinous Armour. Water breathing. Mud Crab counts as armoured and adds its Toughness to its BC.

Natural Armour. Mud Crab counts as armoured.

Sideways Movement. Once per turn Mud Crab can use Disengage as a free action.

Actions

◆◆: Pincers. Melee unarmed attack, Exertion(STR) to hit. 1d4 + STR bludgeoning damage.

Lore

A small but sturdy crab found in muddy shallows and mangrove estuaries. It buries itself in silt or sand, waiting motionless until prey strays too close. Fiercely territorial, it defends its patch of muck with heavy claws.