Mud Crab Swarm
Large Beast/Swarm, Crustacean Crab, Scavenger, Coastal Beast, Level 2
HP: 35 (1d10, 1d12)
DgC/BC: 14/18
Speed: Normal: 7, Swim: 8
Initiative: 5
Carrying capacity: 156
Sanity: 10
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
1
STR
6
VIT
5
CHA
-4
INT
-1
WIS
0
Skills
Adventuring: 1, Block: 5, Dodge: 2, Exertion: 4, Intimidation: 1, Life Force: 1, Perception: 4, Resilience: 5, Stamina: 2, Toughness: 6
Specialisations
Block Class: +1, Checks Against Poison: +2, Hearing: +1, Movement: +1, Smell: +3, Unarmed Attacks: +1
Languages
Bestial
Abilities
Chitinous Armour. Water breathing. Mud Crab Swarm counts as armoured and adds its Toughness to its BC.
Natural Armour. Mud Crab Swarm counts as armoured.
Sideways Movement. Once per turn Mud Crab Swarm can use Disengage as a free action.
Swarm. Mud Crab Swarm has resistance to all single target attacks and vulnerability to all area effects. Whenever Mud Crab Swarm makes single target attack it can attack any number of creatures within range instead.
Actions
◆◆: Pincers. Melee unarmed attack, Exertion(STR) to hit. 1d4 + STR bludgeoning damage.
Lore
A small but sturdy crab found in muddy shallows and mangrove estuaries. It buries itself in silt or sand, waiting motionless until prey strays too close. Fiercely territorial, it defends its patch of muck with heavy claws.