Age of Adventure

Muskox

Large Beast, Bovine Bison, Grazer, Arctic Beast, Level 7

HP: 101 (2d8, 2d10, 3d12)

DgC/BC: 14/16

Speed: Normal: 11

Initiative: 6

Carrying capacity: 20

Damage immunity:

Damage resistance:

Damage vulnerability:

Condition immunity:

AGI

1

STR

4

VIT

3

CHA

-1

INT

-3

WIS

1

Skills

Acrobatics: 2, Allure: 1, Block: 2, Diplomacy: 1, Dodge: 3, Exertion: 7, Focus: 2, Insight: 1, Intimidation: 1, Life Force: 4, Nature: 1, Perception: 2, Resilience: 6, Stamina: 6, Stealth: 2, Toughness: 5

Specialisations

Checks Against Prone: +2, Initiative: +3, Movement: +1, Unarmed Attacks: +1

Languages

Bestial

Abilities

Brute. Whenever This creature is forced to make INT, WIS or CHA check it can use its STR instead.

Charge. Whenever This creature moves in a straight line before attacking, the next melee attack it makes during this turn deals additional ⨂d4 bludgeoning damage where ⨂ is number of meters moved, to the maximum of 2.

Cold Adaptation. This creature gains one level of advantage on all checks that are result of cold environment or that would cause it to gain one or more levels of frozen. This creature has resistance to cold damage, and does not suffer difficult terrain penalty that is result of frozen terrain or snow. This creature gains +2 m to its walking movement speed while on ice or snow and advantage on all stealth checks while standing on such terrain.

Hard to Hide. This creature has disadvantage on stealth checks.

Thick-Hide Resilience. This creature adds its Stamina to all Resilience and Toughness checks.

Unstoppable. If This creature moves for at least 2 m all further movement ignores difficult terrain. If This creature enters the space of a smaller creature or object that creature must make Dodge(AGI) or Toughness(STR) check equal to This creature's speed or be knocked prone and take 1d8 bludgeoning damage.

Actions

◆◆◆: Horns. Melee unarmed attack, Melee attack, Exertion(STR) to hit, 2d8 + STR piercing damage. Whenever this attack completely hits a target This creature adds another die of damage.