Old Blood Bat
Tiny Beast, Bat Blood Bat, Haematophage, Cave Beast, Level 2
HP: 25 (2d10)
DgC/BC: 27/0
Speed: Fly: 5, Normal: 1
Initiative: 12
Carrying capacity: 8
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
6
STR
-2
VIT
-1
CHA
-1
INT
-2
WIS
2
Skills
Acrobatics: 4, Adventuring: 1, Bravery: 1, Dodge: 5, Intimidation: 2, Life Force: 4, Medicine: 1, Perception: 6, Precision: 5, Resilience: 1, Sleight: 4, Stealth: 4
Specialisations
Hearing: +2, Movement: -2, Smell: +3, Unarmed Attacks: +3
Languages
Bestial
Abilities
Night Fliers. Darkvision 6 m, echolocation 10 m. Old Blood Bat gets 1d6 to Stealth and Acrobatics while in darkness.
Sanguine Efficiency. Whenever Old Blood Bat regains HP as a result of melee attack it regains 1d4 additional HP.
Actions
◆◆: Blood Sucker. Melee unarmed attack, Life force(AGI) to hit, 1d6 + AGI lacerating damage. Old Blood Bat regains life equal to half of the damage dealt. Creatures that do not have blood are immune to this attack. Old Blood Bat can heal more than its maximum HP using blood sucker action. If it has more than its max HP at the beginning of its turn its HP returns to its HP maximum.
Lore
It began with the forging of the Great Rings. Three were given to the Elves, immortal, wisest and fairest of all beings. Seven to the Dwarf lords, great miners and craftsmen of the mountain halls. And nine, nine rings were gifted to the race of men, who, above all else, desire power. But they were, all of them, deceived, for another Ring was made. In the land of Mordor, in the fires of Mount Doom, the Dark Lord Sauron forged in secret a master Ring, to control all others. And into this Ring he poured his cruelty, his malice and his will to dominate all life. One Ring to rule them all.