Large Beast, Bear Polar Bear, Solitary Stalker, Arctic Beast, Level 9
HP: 117 (7d10, 2d12)
DgC/BC: 11/18
Speed: Normal: 9
Initiative: 6
Carrying capacity: 20
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
1
STR
5
VIT
3
CHA
-2
INT
-2
WIS
1
Adventuring: 1, Block: 3, Bravery: 1, Exertion: 10, Focus: 2, Intimidation: 3, Life Force: 3, Nature: 1, Perception: 4, Resilience: 6, Stamina: 5, Stealth: 4, Toughness: 6
Checks Against Prone: +2, Hearing: +1, Initiative: +1, Movement: +1, Tracking: +1, Unarmed Attacks: +6
Bestial
Cold Adaptation. This creature gains one level of advantage on all checks that are result of cold environment or that would cause it to gain one or more levels of frozen. This creature has resistance to cold damage, and does not suffer difficult terrain penalty that is result of frozen terrain or snow.
Hard to Hide. This creature has disadvantage on stealth checks.
Hibernation. This creature regains all hit die when it finishes long rest.
Hypercarnivore. Once per short rest, whenever This creature kills another creature it gains 10 HP of shielding until the end of its next rest.
◆◆: Bite. Melee unarmed attack, Exertion(STR) to hit. 2d12 + STR slashing damage. This attack deals additional die of damage if target is smaller than This creature. Whenever This creature fully hits with a bite attack it can choose to grapple the target. While the target is grappled in this way This creature automatically deals its bite attack damage to it at the beginning of each of its turns and cannot use bite attack. This creature can release the grapple as a free action. Grappled creature or any other creature in melee range of the grappled creature can use its ◆ to make Exertion(STR) contest against This creature's Exertion(STR). On success grapple ends.
◆◆◆, If This creature is grappling a creature using bite attack: Chew. Melee unarmed attack, This creature makes 2 bite attacks against the creature it is grappling with its bite attack. It has advantage on both of those attacks
◆◆◆: Rend. Melee unarmed attack, Exertion(STR) to hit. 3d10 + STR slashing damage. If a creature drops to 0 HP it dies immediately and its body is destroyed. On complete hit the target must make Toughness(VIT) check equal to the damage taken, maximum 40, or gain 1 level of bleed.