Poluted Slime
Medium Elemental/Ooze, Slime Poison Slime, Elemental Manifestation, Swamp Beast, Level 4
HP: 71 (1d8, 3d10)
DgC/BC: 24/8
Speed: Normal: 6, Swim: 5
Initiative: 9
Carrying capacity: 80
Sanity: 11
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
6
STR
3
VIT
5
CHA
-2
INT
-3
WIS
-1
Skills
Acrobatics: 1, Allure: 1, Block: 1, Bluff: 1, Bravery: 1, Diplomacy: 1, Dodge: 2, Insight: 1, Intimidation: 3, Life Force: 4, Medicine: 1, Nature: 3, Perception: 2, Resilience: 7, Society: 1, Stamina: 2, Stealth: 5, Toughness: 2
Specialisations
Block Class: +1, Checks Against Stress: +3, Hold Breath: +2, Initiative: +1, Regeneration: +2
Languages
Bestial
Abilities
Camouflage. If Poluted Slime has not moved during its last turn it gains advantage on all stealth checks it makes until it moves again.
Poisoned Vapours. At the beginning of Poluted Slime's turn all creatures within 3 m must make Resilience(VIT) check equal to 8 + Poluted Slime's Nature(VIT) or take 2d6 poison damage. On success targets take half as much damage.
Poisonous Body. Poluted Slime has absorption to poison. Creatures that start their turn in Poluted Slime's space gain one level of poisoned.
Sticky Body. Whenever Poluted Slime uses Move action to move into a space of another creature it can immediately attempt to grapple that creature as part of that action.
Venomous Blood. Whenever Poluted Slime is dealt physical damage all creatures in 1 m must make Dodge(AGI) check equal to the damage taken by Poluted Slime on failure they take 1d6 poison damage.