Raikan
Medium Humanoid/Undead, Vampire Vampire High Lord, Bounty Hunter, Sea Gate Metropolitan, Level 8
HP: 120 (2d6, 6d8)
DgC/BC: 18/12
Speed: Normal: 7
Initiative: 10
Carrying capacity: 56
Sanity: 7
Damage immunity:
Damage resistance:
Damage vulnerability:
Condition immunity:
AGI
4
STR
1
VIT
4
CHA
4
INT
1
WIS
1
Skills
Acrobatics: 1, Allure: 5, Artistry: 1, Block: 2, Bluff: 2, Bravery: 1, Diplomacy: 6, Exertion: 2, Focus: 1, Insight: 4, Intimidation: 4, Life Force: 5, Perception: 4, Precision: 1, Psionics: 1, Resilience: 1, Sleight: 2, Society: 5, Stamina: 1, Toughness: 4
Specialisations
Barter: +4, Engineers Kit: +2, Initiative: +2, Persuasion: +1, Tracking: +2
Languages
Common, Language Of Choice1
Abilities
Beautiful. Raikan can add its Allure to all Diplomacy checks against creatures that share at least one creature category with it.
Bloodlust. Once per turn, whenever Raikan critically wounds a creature it can immediately make another attack costing no more than ◆◆. Critical hits on Raikan's attacks deal 2 additional dice of damage. Whenever a creature Raikan can see within 5 m of it dies Raikan gains advantage on all attacks until the end of your next turn.
Enhanced Personality. Whenever Raikan makes Allure, Bluff, Diplomacy or Intimidation it can use any number of PP to add 1d6 to the check for each PP used.
Fashionable. Whenever an item grants Raikan bonus to Allure, it adds additional +1 to Allure.
Magnetarch. Raikan gains 4 PP that it can use to power Psionic Abilities from Telekinesis and Telepathy disciplines. It regains half of PP at the end of every rest. If Raikan uses more than 1 PP on a single ability, roll on Psionic Punishment table. Whenever Raikan finishes a rest, it can select a number of Telekinesis and Telepathy Psionic Abilities that it can use, equal to its Psionics bonus. Those are the abilities it can power until the end of its next long rest. Raikan's psionic attack modifier equals its Allure(CHA) check and its psionic difficulty class equals 8 + its Allure(CHA) modifier.
Vampire. Weakness to radiant damage. Whenever Raikan drops to 0 HP it turns into a mist with 1 HP and immunity to all damage except for radiant and true damage. The mists has flying movement speed of 8 m. If mist returns to its coffin it turns back into a healthy Raikan after 24 hours.
Vampire Control. Raikan can use ◆ to give a command to another Vampire within 5m that is lower ranking than it and can hear it. That vampire must make Deception[WIS] check equal to 10 + Raikan's Diplomacy[WIS] or the target must obey the order to the best of its ability even at its own expense. The target can repeat the check at the end of each of its long rests, ending the command on success.
Actions
1 PP: Centre of Attention. For the next 10 min Raikan gains advantage to performance and oration checks. Creatures within ⨂ m, where ⨂ is Raikan's CHA gain one level of disadvantage on all Perception and Focus checks as long as they can see or hear Raikan.
◆: Attract. Creatures that can sense Raikan within 3 m must make Resilience(WIS) check equal to 8 + Raikan's Allure(CHA) or be charmed by it for one minute. If a creature succeeds on a check, they get immunity to this ability until the end of their long rest. Charmed creatures can use ◆ to try to repeat the saving throw ending charmed condition on success.
Equipment
1x Barbed Knife
Level 0 Weapon, Knife
Coating: 1
Brutal Pull-out. Whenever This creature fully hits with Barbed Knife it can use additional ◆ to deal additional 1d8 damage. The target must then make Toughness(VIT) check equal to the total damage taken during that attack or gain one level of bleeding.
◆, This creature is flanking the target: Backstab. Melee weapon attack. Sleight(AGI) to hit. 1d8 + AGI piercing damage.
◆: Stab. Melee weapon attack. Sleight(AGI) to hit. 1d4 + AGI piercing damage.
◆◆◆: Quick Backstabs. Melee weapon attack. Make 4 Backstab attacks.
◆◆◆: Quick Stabs. Melee weapon attack. Make 4 stab attacks.
1x Leather Armour
Level 0 Armour, Light Armour
Uncomfortable Sleep. If This creature sleeps in this armour it must make DC 12 Resilience(VIT) check to gain the benefits of the long rest.
10 min: Dress Or Undress. You dress or undress Leather Armour.